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Poll
Question: Favorite Engineer Update Idea:
Autoregen Turret - 9 (7%)
More Spray/Damage Shotgun - 4 (3.1%)
Healing a turret - 59 (46.1%)
Destroying a Sentry Damage - 1 (0.8%)
Picking up "corpses" for Nuts n Bolts - 22 (17.2%)
Sentries have Knockback - 19 (14.8%)
Autoguns Deal Damage to Owners - 12 (9.4%)
All Projectiles In Contact With Sentries - 2 (1.6%)
Total Voters: 105

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Author Topic: Engie ideas regarding sentries  (Read 10542 times)
CandleJack
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« Reply #45 on: January 06, 2010, 12:43:01 am »

.......

I just mentioned one off topic thing one time. You keep getting confused with my posts. As I've said above, and I QUOTE,
If we get moar logs, we get moar bubbles.
I just thought since sentry kills being logged was mentioned, a bubble should also be placed when your sentry dies. And speaking of bubbles, oh hey let's throw an ubercharge bubble because I'm butthurt playing with shitty medics.


NOW. DO YOU. UNDERSTAND.

Thank you, let's get back on topic. Fuck.
Oh fucking k... anyone got any moar ideas... I'm still thinking
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Kitten-Ren
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« Reply #46 on: January 06, 2010, 01:17:56 am »

Not sure. I do have ideas for Level 1 and 2 sentries, but nobody would care anyways. Let's see...I guess we can discuss the ideas while we think about more. Not much else we can do for the engie that hasn't already been thought of before.

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[KKK][GPA]IM_NEW_NEED_HELP[PPP]
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« Reply #47 on: January 06, 2010, 06:56:31 am »

Not sure. I do have ideas for Level 1 and 2 sentries, but nobody would care anyways. Let's see...I guess we can discuss the ideas while we think about more. Not much else we can do for the engie that hasn't already been thought of before.

I remember the lvl 1 being the old autogun idea. It was mentioned before. I think the ending result was no levels.
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CandleJack
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« Reply #48 on: January 06, 2010, 09:33:30 am »

Not sure. I do have ideas for Level 1 and 2 sentries, but nobody would care anyways. Let's see...I guess we can discuss the ideas while we think about more. Not much else we can do for the engie that hasn't already been thought of before.

I remember the lvl 1 being the old autogun idea. It was mentioned before. I think the ending result was no levels.
It's also on the list of things not to suggest in the stickies above this topic
oh wait it isn't on the list... how wierd...
« Last Edit: January 06, 2010, 09:35:14 am by phaphachboy » Logged

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Kitten-Ren
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« Reply #49 on: January 06, 2010, 02:10:01 pm »

Indeed. But autogins die way too fast which is why a level 2 would be great. One ubercharge can knock the fuck outta 3 autogins.

 z7

So yeah, I don't know what else we can do for the engie. These ideas are great enough but keep thinking bros.
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AcidLead
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« Reply #50 on: January 06, 2010, 02:22:39 pm »

Inb4 basslock

Hehe + smiley16
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Ghostface
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« Reply #51 on: January 06, 2010, 02:25:51 pm »

Inb4 basslock

Hehe + smiley16

Bass actually likes some of these ideas.
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AcidLead
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« Reply #52 on: January 06, 2010, 02:39:44 pm »

Inb4 basslock

Hehe + smiley16

Bass actually likes some of these ideas.
That doesn't mean he doesn't like flexing his mod muscles hehe
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Ghostface
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« Reply #53 on: January 06, 2010, 02:42:47 pm »

Inb4 basslock

Hehe + smiley16

Bass actually likes some of these ideas.
That doesn't mean he doesn't like flexing his mod muscles hehe

True.
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Phantom Brave
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Another one --


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« Reply #54 on: January 06, 2010, 05:14:23 pm »

"Healing A Turret" - destroy it and replant.
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CandleJack
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« Reply #55 on: January 06, 2010, 05:53:33 pm »

Indeed. But autogins die way too fast which is why a level 2 would be great. One ubercharge can knock the fuck outta 3 autogins.

 z7

So yeah, I don't know what else we can do for the engie. These ideas are great enough but keep thinking bros.
I don't think that we should upgrade the autoguns becuz it's way too complicated so instead... we should allow autoguns to have knockback.

"Healing A Turret" - destroy it and replant.
I admit that method is fine... but i would find it better to just stand near a turret and healing it. (Note: This might mean that engineers will go to the medcabs more often to fill up their metal allowing spies to get to the sentry and taking it out and giving spies a point so it's good and bad which means balance!!!)

Inb4 basslock

Hehe + smiley16

Bass actually likes some of these ideas.
That doesn't mean he doesn't like flexing his mod muscles hehe

True.

 D:
« Last Edit: January 06, 2010, 05:54:14 pm by phaphachboy » Logged

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Ghostface
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« Reply #56 on: January 06, 2010, 05:56:23 pm »

Inb4 basslock

Hehe + smiley16

Bass actually likes some of these ideas.
That doesn't mean he doesn't like flexing his mod muscles hehe

True.

Quote
D:

Fact: only 10% of FR threads get past day 3
You'l probably be safe.
« Last Edit: January 06, 2010, 05:57:14 pm by GHostfaeces » Logged
CandleJack
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« Reply #57 on: January 06, 2010, 05:57:24 pm »


Fact: only 10% of FR threads get past day 3
You'l probably be safe.
[/quote]
mainly that 10 percent is due to not reading stickies and not using the search function  hehe
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Ghostface
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« Reply #58 on: January 06, 2010, 05:58:18 pm »


Fact: only 10% of FR threads get past day 3
You'l probably be safe.
mainly that 10 percent is due to not reading stickies and not using the search function  hehe
[/quote]

What?

I'm talking about bassmakespaste locking them.
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CandleJack
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« Reply #59 on: January 06, 2010, 06:39:18 pm »


Fact: only 10% of FR threads get past day 3
You'l probably be safe.
mainly that 10 percent is due to not reading stickies and not using the search function  hehe

What?

I'm talking about bassmakespaste locking them.
[/quote]
Bass either locks them due to stupidity, suggested before, should not be suggest, and only sometimes for the hell of it
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