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CandleJack
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« Reply #195 on: February 21, 2010, 01:10:26 pm » |
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Then it would fail at shooting moving targets  It's a level one sentry, they don't do well at moving targets. Maybe we can have the bullet move a little bit faster than the revolver bullet.
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Psychopath
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« Reply #196 on: February 21, 2010, 01:10:47 pm » |
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Quote/Curly bubblesheilds would become the best tool to use to approach an autogun and then wreck it in close range with King's Swords.
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(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be (8:01:57 PM) Lynn1: a girl maybe? (8:02:01 PM) Psychopath: 
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NAGN
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« Reply #197 on: February 21, 2010, 01:13:08 pm » |
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Or we could make it easier to destroy an autogun as spy
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CandleJack
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« Reply #198 on: February 21, 2010, 01:21:26 pm » |
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Or we could make it easier to destroy an autogun as spy
How's that then?
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CandleJack
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« Reply #199 on: February 21, 2010, 01:32:10 pm » |
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Or we could make it easier to destroy an autogun as spy
How's that then? It's hard to make a sapper because then the server has to.... wait... what if we make a sapper the S key and the sapper has 30 HP and depletes the sentry's health at 4 hp/sec
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Psychopath
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« Reply #200 on: February 21, 2010, 01:57:20 pm » |
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Or we could make it easier to destroy an autogun as spy
How's that then? It's hard to make a sapper because then the server has to.... wait... what if we make a sapper the S key and the sapper has 30 HP and depletes the sentry's health at 4 hp/sec 25 seconds to destroy an autogun? You'd best be joking
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(8:01:46 PM) Psychopath: I'm just wondering what the next hot thing to fall on my lap will be (8:01:57 PM) Lynn1: a girl maybe? (8:02:01 PM) Psychopath: 
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CandleJack
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« Reply #201 on: February 21, 2010, 02:20:11 pm » |
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Or we could make it easier to destroy an autogun as spy
How's that then? It's hard to make a sapper because then the server has to.... wait... what if we make a sapper the S key and the sapper has 30 HP and depletes the sentry's health at 4 hp/sec 25 seconds to destroy an autogun? You'd best be joking congrats on reply 200 but okay then... 10 hp per second since i think 10 seconds is how long it takes to destroy a sentry with a sapper
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NAGN
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« Reply #202 on: February 21, 2010, 04:33:00 pm » |
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Which is also like four times as long as it takes to build one
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Agent Orange
Newbie
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Posts: 26
"Pick up that can."
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« Reply #203 on: February 21, 2010, 08:08:37 pm » |
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Sorry, but I still like my idea. The shotgun and/or sentry does more damage the farther a Constructor is from his Autogun. intel I've seen a few maps with more than one intel. How would that work? I said autogun because it's really the only guaranteed fixed point that there is only one of on each map. Or we could make it easier to destroy an autogun as spy I personally enjoy the challenge of sneaking in close enough to stab an Autogun. And the Infiltrator is essentially made to take them out.
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CandleJack
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« Reply #204 on: February 22, 2010, 12:10:46 am » |
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Sorry, but I still like my idea. The shotgun and/or sentry does more damage the farther a Constructor is from his Autogun. intel I've seen a few maps with more than one intel. How would that work? I said autogun because it's really the only guaranteed fixed point that there is only one of on each map. what the... don't all the maps have two intel?
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Agent Orange
Newbie
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"Pick up that can."
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« Reply #205 on: February 22, 2010, 03:42:06 pm » |
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what the... don't all the maps have two intel? http://www.ganggarrison.com/forums/index.php?topic=17750.0CTF_Trench has two for each team. I'm not too sure whether one is just a return spot or not. My point is, it's guaranteed that there will be only one Autogun per Constructor.
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I_am_awesome
Guest
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« Reply #206 on: February 22, 2010, 03:44:45 pm » |
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Sorry, but I still like my idea. The shotgun and/or sentry does more damage the farther a Constructor is from his Autogun. intel I've seen a few maps with more than one intel. How would that work? I said autogun because it's really the only guaranteed fixed point that there is only one of on each map. what the... don't all the maps have two intel? multiple intels per team are possible, but there are some bugs. for example if you pick up both intels (the second while carrying the first) then the first won't be back at the intel base for the whole game.
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Koopa Troopinski
Hammer Bro.
Veteran Beta Tester
   
Offline
Posts: 1022
Your everyday Hammer Bro.
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« Reply #207 on: February 22, 2010, 07:39:19 pm » |
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Or we could make it easier to destroy an autogun as spy
How's that then? It's hard to make a sapper because then the server has to.... wait... what if we make a sapper the S key and the sapper has 30 HP and depletes the sentry's health at 4 hp/sec 25 seconds to destroy an autogun? You'd best be joking congrats on reply 200 but okay then... 10 hp per second since i think 10 seconds is how long it takes to destroy a sentry with a sapper Actually, it takes six seconds for a Level 1 Sentry to be sapped to death, so it should be 16 hp/sec if that's the casse.
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NAGN
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« Reply #208 on: February 22, 2010, 09:07:20 pm » |
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nonononoononono
The Gang Garrison 2 sentry takes only like two seconds to make (I'll check actual stats later)
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CandleJack
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« Reply #209 on: February 22, 2010, 10:30:07 pm » |
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Or we could make it easier to destroy an autogun as spy
How's that then? It's hard to make a sapper because then the server has to.... wait... what if we make a sapper the S key and the sapper has 30 HP and depletes the sentry's health at 4 hp/sec 25 seconds to destroy an autogun? You'd best be joking congrats on reply 200 but okay then... 10 hp per second since i think 10 seconds is how long it takes to destroy a sentry with a sapper Actually, it takes six seconds for a Level 1 Sentry to be sapped to death, so it should be 16 hp/sec if that's the casse. Ok! I will agree with you then... that's enough time to knock off a sapper but yet the spy can still take it down easily. Now then... since the sapper doesn't knock off the spy's disguise, should we just have the spy flicker blue for 2 seconds when he places the sapper?
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