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Author Topic: SACDS (Sauce) Dedicated Server (For Server Hosters) w/kicking  (Read 5581 times)
Quack
I eat babies
Soldier of Fortune
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Posts: 2430


Dong dong never die


« Reply #45 on: January 09, 2010, 09:28:34 pm »

woah. this mod looks confusing. I'll look at everything more closely, and I'll bet it will make more sense.

Great mod.  c1
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Steam name is Quackss      Founder of (NI)
L
Guest
« Reply #46 on: January 09, 2010, 09:44:00 pm »

  • Name change log shows original name and changed name
I already added that in my old one. It's in the server step script.
z4 Well I got it done already as well as renaming when two names are the same.
Now I have to script when two names are the same when a ingame name change happens


woah. this mod looks confusing. I'll look at everything more closely, and I'll bet it will make more sense.

Great mod.  c1
Thanks  z6





Feel free to suggest commands.
« Last Edit: January 09, 2010, 10:52:36 pm by L » Logged
L
Guest
« Reply #47 on: January 10, 2010, 12:44:20 pm »

Hmm
Well I can have the server name appear on the corner.
Player count I shall make a command for.

You can rename the exe to the server name.

I don't know the error z7. That's something I'm looking for, but for some reason "Laggy" in a server name turns people away.
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Phantom Brave
All Hail Classicwell
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Posts: 9014


Another one --


WWW
« Reply #48 on: January 10, 2010, 12:45:26 pm »

Make one to change a specific player's name. Actually, make a set of commands to change specific player stats, or freeze them from changing names or sending bubbles and stuff. Or to make them unable to do any specific thing, really, like dealing damage or carrying the intel.
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L
Guest
« Reply #49 on: January 10, 2010, 12:48:47 pm »

Make one to change a specific player's name. Actually, make a set of commands to change specific player stats, or freeze them from changing names or sending bubbles and stuff. Or to make them unable to do any specific thing, really, like dealing damage or carrying the intel.
Let me think about a few of those. I don't really want this to turn into a butthurt mod.
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Phantom Brave
All Hail Classicwell
Moderator
*****
Offline Offline

Posts: 9014


Another one --


WWW
« Reply #50 on: January 10, 2010, 12:50:30 pm »

Make one to change a specific player's name. Actually, make a set of commands to change specific player stats, or freeze them from changing names or sending bubbles and stuff. Or to make them unable to do any specific thing, really, like dealing damage or carrying the intel.
Let me think about a few of those. I don't really want this to turn into a butthurt mod.
Inability to send bubbles, change names, and to carry the intel, though.
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L
Guest
« Reply #51 on: January 10, 2010, 12:53:09 pm »

First things first though, look for autobalance error.
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L
Guest
« Reply #52 on: January 10, 2010, 03:08:07 pm »

SACDS (Sauce) Dedicated Server (For Server Hosters)
for 2.1.4
Credits
Faucet
Vaati and Juicebox360
Wayera for data collecting
A/D+M1 for kicking script
Beta 8 Error Fixes?
Should fix autobalance error; didn't test
New Logs
Server Name now at top right corner
When joining if two names are the same rename, To avoid kicking both players; From Juicebox360's deathmatch mod

SACDS.zip
The source was made in Game Maker 8.

New Console/Log Writes:
When a name change occurs old name & new name
Wrong Password entered by player


Things to do
  • check for spectating mode problem with SACDS for 2.1 I think I fixed it.
  • Fix sv_playerlimit messes up in lobby
  • Fix real() errors haven't seen them my self
  • Maybe Change Rocketshoe Gravity to Realistic Gravity
  • Player list command
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Anna Minari
Guest
« Reply #53 on: January 10, 2010, 03:39:14 pm »


ERROR in
action number 1
of End Step Event
for object Character:

In script ServerBalanceTeams:
Error in code at line 51:


Yep. Getting it very frequently, debating on turning it off until it gets fixed
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L
Guest
« Reply #54 on: January 10, 2010, 03:40:39 pm »

Yea this beta should have fixed it, haven't tested it though.
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Anna Minari
Guest
« Reply #55 on: January 10, 2010, 03:46:54 pm »

Yea this beta should have fixed it, haven't tested it though.

Testing as soon as this egypt ends, I'll keep you posted
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L
Guest
« Reply #56 on: January 10, 2010, 03:55:01 pm »

Thank you.
Did some testing right now an autobalance worked fine, but it was just one test.
Also seems that auto balancing messes up the console making the Console object invisible. z4, but then it reappeared.
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Anna Minari
Guest
« Reply #57 on: January 10, 2010, 03:58:19 pm »

Thank you.
Did some testing right now an autobalance worked fine, but it was just one test.
Also seems that auto balancing messes up the console making the Console object invisible. z4, but then it reappeared.

Prior to that, it made mine disappear completely and never returned. Didn't bother me as I wasn't using it at the time, but meh
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L
Guest
« Reply #58 on: January 10, 2010, 03:59:45 pm »

Thank you.
Did some testing right now an autobalance worked fine, but it was just one test.
Also seems that auto balancing messes up the console making the Console object invisible. z4, but then it reappeared.

Prior to that, it made mine disappear completely and never returned. Didn't bother me as I wasn't using it at the time, but meh
Oh well something else I have to look for.
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L
Guest
« Reply #59 on: January 10, 2010, 06:42:02 pm »


___________________________________________
ERROR in
action number 1
of End Step Event
for object Character:

In script ServerBalanceTeams:
Error in code at line 51:
           write_console(player.name+" was autobalanced to: "+switchedToTeam);
                                                              ^
at position 61: Unknown variable switchedToTeam

Wareya cleared my  Drolling and now I have one that should work.
Wait that was with beta 8?
« Last Edit: January 10, 2010, 06:46:48 pm by L » Logged
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