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Bass
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« Reply #45 on: November 29, 2009, 04:24:38 pm » |
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How about you remove the autogun. Everybody thinks autoguns are overpowered.
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Quack
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« Reply #46 on: November 29, 2009, 04:26:02 pm » |
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How about you remove the autogun. Everybody thinks autoguns are overpowered.
then wouldn't the engi be underpowered? Maybe you should make a mod where the sentry is replaced by teleporters or dispensers(or both).
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Steam name is Quackss Founder of (NI) 
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S-Z
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« Reply #47 on: November 29, 2009, 04:26:54 pm » |
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Autoguns aren't op, except in groups
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]GS[ Megaman
Newbie
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Posts: 4
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« Reply #48 on: November 29, 2009, 04:30:12 pm » |
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I'm a fan of Hairpin.
It's sooooooo rifleman spamhappy. Let's have a no Sniper server then. This unbalances the whole game, and promotes engying, as their poorly placed autogins don't have a very good counter. Spies can counter Autoguns. Not engyguns. Picture a flat, open area, with 3 engys and their autoguns, spamming and not moving. This is impenetrable by spies. Also, rocketmen take forever and miss a lot, snipers are ideal in this situation. Although eliminating snipers renders Trigrar and Bass completely useless... hm...Oh, wow that is pretty lame. Keep snipers in.
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]GS[ Protoman
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« Reply #49 on: November 29, 2009, 05:11:38 pm » |
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Don't think we're gonna remove/nerf/alter any class. Probably just add in a few good custom maps and have a passworded server so you can play at a fairly high level.
12 person limit (Not counting host)? Or should it be more?
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 Skelter Helter 「愛」 'LFT: II have a thread dedicated to me.
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Teekytots [PC:CWD]
Mr. Biceps
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Posts: 6153
Watching over you like it's no big deal
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« Reply #50 on: November 29, 2009, 05:38:07 pm » |
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Leave at 6 people on a team each
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]GS[ Megaman
Newbie
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Posts: 4
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« Reply #51 on: November 29, 2009, 06:02:36 pm » |
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Don't think we're gonna remove/nerf/alter any class. Probably just add in a few good custom maps and have a passworded server so you can play at a fairly high level.
12 person limit (Not counting host)? Or should it be more?
More definitely, as we have more than 12 people from GS anyway.
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S-Z
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« Reply #52 on: November 29, 2009, 06:05:07 pm » |
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can't be bigger then 7v7.
After 7v7 it becomes just a big clusterfuck of lag.
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]GS[ Airman
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« Reply #53 on: November 29, 2009, 07:41:06 pm » |
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So about 13-15 per room size, in case someone needs to drop or wants to spectate?
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  I dunno man I was like "Oh Boy! I can't wait to see what's goin' on in Random Chatter tonight!" And then everything exploded and the universe itself was like "WELL FUCK YOUR SHIT HAVE A THOUSAND MEGAMANS"
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Teekytots [PC:CWD]
Mr. Biceps
Moderator
   
Offline
Posts: 6153
Watching over you like it's no big deal
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« Reply #54 on: November 29, 2009, 07:43:54 pm » |
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Who would do that?
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]GS[ Protoman
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« Reply #55 on: November 29, 2009, 08:16:46 pm » |
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Spectating Wolf and Lagging Wolf to name a couple (  ), but I think we leave it at 14.
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« Last Edit: November 29, 2009, 08:17:42 pm by ]GS[ Protoman »
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 Skelter Helter 「愛」 'LFT: II have a thread dedicated to me.
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CoolGreenApple
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Posts: 5
]GS[ Iceman
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« Reply #56 on: November 30, 2009, 03:14:24 am » |
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14 seems an alright number.
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]GS[ Zero
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- Revenant -
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« Reply #57 on: November 30, 2009, 02:47:58 pm » |
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It's staying at 12-14. We will probably end up with two servers up now and again. The second server will be used to test out my maps and Eskimos maps, while we keep the other server up for regular play.
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Quack
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« Reply #58 on: November 30, 2009, 02:53:49 pm » |
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The server is full of partiers.
eh.
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Steam name is Quackss Founder of (NI) 
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]GS[ Protoman
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« Reply #59 on: November 30, 2009, 02:54:47 pm » |
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I may set one up this weekend myself when I get to my home and can use my craptop. Then we could have one as CTF and one for CP.
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 Skelter Helter 「愛」 'LFT: II have a thread dedicated to me.
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