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Poll
Question: Should I implement Vindicator's chat into the mod?
Yes, implement Vindicator! - 15 (60%)
Implement chat, but none of the Vindi mod bells and whistles. - 4 (16%)
What, no, why the fuck - 6 (24%)
Total Voters: 18

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Author Topic: The Quote and Curly Show (updated June 18th)  (Read 6701 times)
Lloyd
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« Reply #135 on: June 09, 2010, 03:16:36 am »

Having stickies set to 40 pure splash damage is making Deto really hard to use. I can't even remember if they used to be like that but detojumping is useless now z7
« Last Edit: June 09, 2010, 03:19:06 am by Lloyd » Logged


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Smokey Joe
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« Reply #136 on: June 09, 2010, 03:49:15 am »

You can still do it. Just lay them on the ground and detonate them a little after jumping. You should only take about twenty damage.

Oh, I forget to mention I modified the server details a little bit. Time limit is now 7 minutes, and the rotation is shuffled around a little different:

Code:
ctf_truefort
ctf_orange
cp_egypt
arena_montane
ctf_waterway
ctf_2dfort
cp_dirtbowl
ctf_conflict
ctf_classicwell
arena_lumberyard
gen_destroy

This was determined based on about how long it took to complete each game mode. So, you'll get two ctf maps, followed be either two other different gametype maps or dirtbowl by itself (which generally will take about twenty minutes if you get to stage 2).
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« Reply #137 on: June 09, 2010, 11:10:01 am »

Did you take into account that Rocketman are the other way of taking out sentries? Two Rockets and done. Now, it's a lot harder to kill them at a distance, which makes the reason engies are plentiful on some maps.
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Sir Plasma The Wisp
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« Reply #138 on: June 09, 2010, 11:28:16 am »

Some maps, it's fun to play Rocketman. Others, are a chore.

Long maps are brutal on the Rocketman.
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Agh
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« Reply #139 on: June 09, 2010, 11:44:03 am »

In tf2 rockets do always deal full damage to sentries, no matter the distance.
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Smokey Joe
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« Reply #140 on: June 09, 2010, 01:44:18 pm »

I'll probably integrate that next release, then.
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« Reply #141 on: June 09, 2010, 02:16:22 pm »

Please replace classicwell with something more fun.
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Clairefox
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« Reply #142 on: June 09, 2010, 02:19:47 pm »

Please replace classicwell with something more fun.


I say remove an arena map and double up classicwell.



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Chicken Soup
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« Reply #143 on: June 09, 2010, 02:20:25 pm »

Please replace classicwell with something more fun.


I say remove an arena map and double up classicwell.




No thanks, I don't like scoutrushes and sniperspam. If anything, add more arena maps, but space them out.
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Clairefox
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« Reply #144 on: June 09, 2010, 02:36:53 pm »

Please replace classicwell with something more fun.


I say remove an arena map and double up classicwell.




No thanks, I don't like scoutrushes and sniperspam. If anything, add more arena maps, but space them out.



You do, however, enjoy 10-15 minutes of firebug and rocketman spam. This is interesting.

edit: as well as moronic spies drawing out a round by 30 seconds to a minute because they're the last ones alive.




« Last Edit: June 09, 2010, 02:38:42 pm by Mao » Logged
Chicken Soup
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« Reply #145 on: June 09, 2010, 02:39:21 pm »

What's with the sudden influx of animufaces?

Anyways, I don't like playing it because it forces me out of playing rocketman and sniper, and usually forces me to scout and spy.
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Smokey Joe
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« Reply #146 on: June 09, 2010, 02:44:01 pm »

Pfft, I capped an intel there as sniper. Really, once you get inside the enemy base as a rifleman, it's good times.

I don't really want to add anything custom, because it'd just flush out my server every time all the newbies just so happen to not have the map.
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« Reply #147 on: June 09, 2010, 06:28:07 pm »

Dam it I lag on your server  Crying
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Korby
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« Reply #148 on: June 09, 2010, 07:51:33 pm »

Oh, so THAT's why I can't sticky jump as far.
Either way, it's a fun server, though it is rather laggy for people not living in California.
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Smokey Joe
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« Reply #149 on: June 09, 2010, 07:54:07 pm »

Yeah, pity I don't live in the middle of the US. If anyone wants to host my exe on their server, they can be my guest.
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