[nig]Double
Humble Servant of the Trinity
Veteran Beta Tester
   
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Posts: 1515
Your sins have no absolution
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« Reply #270 on: November 04, 2009, 05:49:25 pm » |
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This update looks awesome, guys. I can't wait until I get to play again next Saturday. It's a Firebug's dream come true. Keep up the good work in the meantime. 
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« Last Edit: November 04, 2009, 05:50:03 pm by dokurider »
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Liked Final Fantasy Tactics, but wanted more? Then come visit:

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Lloyd
Old
Super Beta Tester

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Posts: 1082
The ghost of every deleted account and lost post
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« Reply #271 on: November 05, 2009, 02:44:49 am » |
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Is it just me or does Blade-ing an Infiltrator now stop them from being able to stab altogether?
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 GOOD TIMES
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RebelINS
Martial Expert
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Posts: 6676
Future is so bright I gotta wear shades
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« Reply #272 on: November 05, 2009, 02:46:11 am » |
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Infiltrators are now affected by knockback during stab. Explosions, blades, even bullets. I'm not too sure that this is a good change.
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(PC)Trayos
Newbie
Offline
Posts: 43
Having Fun, how bout you?
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« Reply #273 on: November 05, 2009, 03:32:17 pm » |
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Yea, that's all entirely my fault. Bacon released a new version that should fix the crashing bug. I am travelling today, and attempted to update the autoupdater and file from the airport. Bad idea. Both files uploaded partially then the ftp client died and now I can't fix either, also I have to get on a plane in about 10 minutes. Hopefully Bacon or one of the other admins will be able to remedy the solution in the very near future, but at the moment, both the autoupdater and the gang garrison zip on the frontpage are incomplete and corrupt. I'm really sorry about this, it will absolutely be fixed by the end of the day, if not sooner.
Crap, my flight is boarding, I wanted to make an announcement but now I'm out of time. Those who read this, please spread the word.
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Chris P. Bacon
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« Reply #274 on: November 05, 2009, 10:12:12 pm » |
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update is now live on the site so you won't need to use that link  thanks for the patience.
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« Last Edit: November 05, 2009, 10:12:29 pm by Chris P. Bacon »
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Nines~Tempest
Guest
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« Reply #275 on: November 05, 2009, 10:33:37 pm » |
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I had to update like 2 hours ago.
So I have to again!?
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Smokey Joe
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« Reply #276 on: November 06, 2009, 12:27:10 am » |
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I agree; it's great to see some frequency with updates, but could you tone it down a notch so I can actually use mods when I want to?
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~ Smokey Joe
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Chicken Soup
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« Reply #277 on: November 06, 2009, 12:35:28 am » |
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I agree; it's great to see some frequency with updates, but could you tone it down a notch so I can actually use mods when I want to?
So you like freezing? Geez, no one appreciates anything these days.
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Nines~Tempest
Guest
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« Reply #278 on: November 06, 2009, 12:42:31 am » |
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I agree; it's great to see some frequency with updates, but could you tone it down a notch so I can actually use mods when I want to?
So you like freezing? Geez, no one appreciates anything these days. what was it freezing over? I had no problems... 
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<USPP> Spectatin
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« Reply #279 on: November 06, 2009, 12:44:33 am » |
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I got the freeze bug earlier today, the reason why was probably still due to explosion knockback.
(This was after GG2 prompted me to update to the newer version)
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Phantom Brave
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« Reply #280 on: November 06, 2009, 12:45:51 am » |
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It likes freezing if the host has particles on at all.
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 Linkin Park lyrics here
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Smokey Joe
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« Reply #281 on: November 06, 2009, 11:25:10 am » |
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I agree; it's great to see some frequency with updates, but could you tone it down a notch so I can actually use mods when I want to?
So you like freezing? Geez, no one appreciates anything these days. But I just s-- :|
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~ Smokey Joe
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Chris P. Bacon
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« Reply #282 on: November 06, 2009, 11:49:42 am » |
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freezing should be gone now.. there was some overlap because the update used the same uuid as the last version.. any servers who didn't update would still experience the freeze.
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NAGN
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« Reply #283 on: November 06, 2009, 05:31:01 pm » |
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is it just me, or are the pyro flames MORE hardware intensive?
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  [im
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Agh
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« Reply #284 on: November 06, 2009, 06:29:14 pm » |
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is it just me, or are the pyro flames MORE hardware intensive?
Not for me. Do you have particles disabled? (I have)
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