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Author Topic: 2.1.3 Topic  (Read 10406 times)
♫Sani Sani Disco♫
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« Reply #240 on: November 02, 2009, 12:42:43 am »

They also do less hit damage, which equals about the same amount of damage as before in the long run.
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somethingwitty
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« Reply #241 on: November 02, 2009, 12:54:25 am »

Well hot damn. It's like if I said "Man this steak takes longer to cook on this barbecue", then you said "Yes, but when it's done, you'll have faster eating time. So it'll end up the same"

Except cooking people. Not steaks.
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Chicken Soup
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I'm not the Breakman.


« Reply #242 on: November 02, 2009, 01:03:13 am »

Well hot damn. It's like if I said "Man this steak takes longer to cook on this barbecue", then you said "Yes, but when it's done, you'll have faster eating time. So it'll end up the same"

Except cooking people. Not steaks.
Most people don't set their steak on fire via flamethrower.
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Anna Minari
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« Reply #243 on: November 02, 2009, 01:04:41 am »

Well hot damn. It's like if I said "Man this steak takes longer to cook on this barbecue", then you said "Yes, but when it's done, you'll have faster eating time. So it'll end up the same"

Except cooking people. Not steaks.
Most people don't set their steak on fire via flamethrower.


Clearly, you are not hardcore.

kidding! so sleepy it is making me silly. nini x.x
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somethingwitty
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« Reply #244 on: November 02, 2009, 01:13:54 am »

Most people don't set their steak on fire via flamethrower.
Lolwut. You sir, haven't tasted a real steak then. (it needs to bleeeed)
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Chris P. Bacon
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« Reply #245 on: November 02, 2009, 07:53:34 am »

Are we sure it's rockets in mid air causing this?  I've tested multiple times and can never recreate this..although I have experienced it a couple of times during a game.  If it's getting stuck in a loop I would imagine that would be in the collision code.
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LordVader
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« Reply #246 on: November 02, 2009, 08:04:52 am »

Are we sure it's rockets in mid air causing this?  I've tested multiple times and can never recreate this..although I have experienced it a couple of times during a game.  If it's getting stuck in a loop I would imagine that would be in the collision code.
Yay. Try to play "rocket" map. Unplayable.
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Jakal
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« Reply #247 on: November 02, 2009, 02:23:29 pm »

points of interest:
1: rocketman requires both skill and help to play. he can't simply spew explosive mayhem anymore and when his rockets run out (happens a LOT, since runners tend to come in packs now) he's stuck runnign away for a few seconds until he replenishes rockets or dies.

guess which one happens when there's guys trying to kill you and you can't fight back!

2: firebugs are the beginner class they were always belived to be. they randomly got the ability to kill with afterburn pretty much every time the connect for some reason.

3: mine lobbing drunks were nerfed, to make the game more like TF2. also, because vein was scaring people.

4: medics got the ability to cancel afterburn, and you can see the name of the medic healing you. so, the point of the whole update was to make sure people needed medics now, or something.

result: time to go medic and heal noone now.
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Chicken Soup
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« Reply #248 on: November 02, 2009, 02:34:07 pm »

points of interest:
1: rocketman requires both skill and help to play. he can't simply spew explosive mayhem anymore and when his rockets run out (happens a LOT, since runners tend to come in packs now) he's stuck runnign away for a few seconds until he replenishes rockets or dies.

guess which one happens when there's guys trying to kill you and you can't fight back!
Runner is OP Faucet plz nerf
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Boo++
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« Reply #249 on: November 02, 2009, 04:32:25 pm »

New build feels more balanced to me. I no longer feel like a killing machine with the Rocketman. I can still go on killing sprees, but I can't just fire randomly in a general direction, hoping to hit anymore. Being able to shoot through teammates feels good too.

Haven't tried Firebug, but when I was playing Rocketman, Firebugs were airblasting my rockets with relative ease so that's good.

Medics are almost a necessary addition to any team now. Don't know if that's good or bad.

Detos are still pretty powerful but not overly powerful now.

Autoguns are a bit less annoying.
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Nines~Tempest
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« Reply #250 on: November 02, 2009, 04:34:06 pm »

New build feels more balanced to me. I no longer feel like a killing machine with the Rocketman. I can still go on killing sprees, but I can't just fire randomly in a general direction, hoping to hit anymore. Being able to shoot through teammates feels good too.

Haven't tried Firebug, but when I was playing Rocketman, Firebugs were airblasting my rockets with relative ease so that's good.

Medics are almost a necessary addition to any team now. Don't know if that's good or bad.

Detos are still pretty powerful but not overly powerful now.

Autoguns are a bit less annoying.
medics should always be necessary.

I have no idea how autogins changed. z4 I haven't engied yet...
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SkeleDude
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« Reply #251 on: November 02, 2009, 04:35:49 pm »

All they got was a slightly slower reaction time I believe

Autogins are moderately op
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Ari
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« Reply #252 on: November 02, 2009, 04:40:46 pm »

Autogins get crushed in a blink of an eye by heavy+medic, even if an engie focuses on heavy. There are only few spots for sentries that allow you to kill the mediheavy.
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« Reply #253 on: November 02, 2009, 04:41:15 pm »

They take about half a second to target someone now. You no longer lose like half your health the moment you see an autogun now.
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Nines~Tempest
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« Reply #254 on: November 02, 2009, 04:42:39 pm »

They take about half a second to target someone now. You no longer lose like half your health the moment you see an autogun now.
Hmmm.  I guess that's good, but it still seems kinda dumb, but I'll just play now and see how long the delay is.
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