The Gang Garrison 2 Forum
May 23, 2013, 06:34:11 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 »
  Print  
Author Topic: Supr Srs Man (Beta 6: Now with lots more stuff!)  (Read 23909 times)
UNDERWATER BASKETWEAVING
Hero Member
*****
Offline Offline

Posts: 3109


Waiting for the little busters


WWW
« Reply #285 on: December 19, 2009, 08:34:49 pm »


K done. He's a very bouncy little guy. You'll have to wait to see him in game to watch him move, though.
Sorry for asking other people to do that for me.
Logged

My Twitter
(PC)(RMS)(GC)

this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
Dman
Hero Member
*****
Offline Offline

Posts: 971


I now know what this is from again.


« Reply #286 on: December 19, 2009, 09:08:33 pm »

oh cool
Logged

what the fuck they know what is what but they dont know what is what what the fuck
UNDERWATER BASKETWEAVING
Hero Member
*****
Offline Offline

Posts: 3109


Waiting for the little busters


WWW
« Reply #287 on: December 19, 2009, 09:10:13 pm »

GOD DAMMIT WHEN I LOAD THE PAGE A SEE ANOTHER FRAME OF HIS SPRITE, WHICH IMMEDIATELY VANISHES
GOD DAMN YOU GAME MAKER SEVEEEEEEEEEEEEEEEEEEEEEENNNNNNNNNNNNN
Logged

My Twitter
(PC)(RMS)(GC)

this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
Dman
Hero Member
*****
Offline Offline

Posts: 971


I now know what this is from again.


« Reply #288 on: December 19, 2009, 09:10:42 pm »

Do you need help?
Logged

what the fuck they know what is what but they dont know what is what what the fuck
♫Sani Sani Disco♫
Onion Knight
******
Offline Offline

Posts: 10504


yo let's suck face and listen to rap music


WWW
« Reply #289 on: December 19, 2009, 09:20:41 pm »

Dammit, Basket. Are you still compiling all these gifs in Game Maker then directly uploading them to the internet?
Logged

Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
♫Sani Sani Disco♫
Onion Knight
******
Offline Offline

Posts: 10504


yo let's suck face and listen to rap music


WWW
« Reply #290 on: December 19, 2009, 09:23:53 pm »


Game Maker isn't a personal Gif Animator. It can animate them in-game, but you need to process them in another animator before you upload them onto the internet, like I just said on the last page.

I learned that the hard way.
Logged

Quote from: mop
Quote from: MR MAGN3TIC
I don't like it.  Nah
Oh, well, you might as well pack up and stop now, because he doesn't like it
Asdf64: "ultros turned me on" - sani 2013
UNDERWATER BASKETWEAVING
Hero Member
*****
Offline Offline

Posts: 3109


Waiting for the little busters


WWW
« Reply #291 on: December 19, 2009, 09:32:23 pm »

Dammit, Basket. Are you still compiling all these gifs in Game Maker then directly uploading them to the internet?
Yes. Also, thanks.
Do you need help?
AI, mang. AI.
Also, I gotta examine the GG2 code to
1. Load maps externally
2. Stretch the hell out of them, so that this game doesn't take up 700 MB
Logged

My Twitter
(PC)(RMS)(GC)

this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
Dman
Hero Member
*****
Offline Offline

Posts: 971


I now know what this is from again.


« Reply #292 on: December 19, 2009, 10:33:25 pm »

1) There's a command to take a new image.
2) Easy crap, man.
Logged

what the fuck they know what is what but they dont know what is what what the fuck
aptanananananator
White Knight
Veteran Beta Tester
*****
Offline Offline

Posts: 6502


Indie'll name his kid after me


« Reply #293 on: December 20, 2009, 04:49:41 pm »

Dammit, Basket. Are you still compiling all these gifs in Game Maker then directly uploading them to the internet?
Yes. Also, thanks.
Do you need help?
AI, mang. AI.
Also, I gotta examine the GG2 code to
1. Load maps externally
2. Stretch the hell out of them, so that this game doesn't take up 700 MB
Draw map at 1/4 size.
Set the room size to 4x the map size.
Set the background to stretch to the room size.
Create event of mapmask >> image_xscale=4 image_yscale=4
Logged

[22:07] tank: aptanors jew fro is godlike
BassieEnAdriaan
Moderator
*****
Offline Offline

Posts: 1455



WWW
« Reply #294 on: December 21, 2009, 08:12:18 am »

I like how everyone helps each other a lot with new projects now a days.

Good work guys! Wink
Logged

If you find any offensive posts in strategy and tactics or the new projects section, don't use the report post button, but PM me instead. That way I can respond faster since I don't frequently check my email.
RandomJD
Sr. Member
****
Offline Offline

Posts: 375


This just in.


« Reply #295 on: December 21, 2009, 02:26:15 pm »

Hey dude. Nice work on the game, love how Super Unsrs man looks. Here to ask if I can perhaps have Srs man and/or Super Unsrs man, in my mod. The characters are just so kick ass.
« Last Edit: December 21, 2009, 02:27:11 pm by RandomJD » Logged

I used to suck, but now I don't.
So far helped with and/or made.
======================
Fourmgoers mod.
Some sprites on Christmas mod.
Horror Mod
-Currently working on- The Walking Dead mod.
UNDERWATER BASKETWEAVING
Hero Member
*****
Offline Offline

Posts: 3109


Waiting for the little busters


WWW
« Reply #296 on: December 21, 2009, 03:56:52 pm »

Hey dude. Nice work on the game, love how Super Unsrs man looks. Here to ask if I can perhaps have Srs man and/or Super Unsrs man, in my mod. The characters are just so kick ass.
Wow, that makes me feel awesome! Go right ahead!
Lopl they can be quote and curly.
I like how everyone helps each other a lot with new projects now a days.
Good work guys! Wink
It's nice!
Dammit, Basket. Are you still compiling all these gifs in Game Maker then directly uploading them to the internet?
Yes. Also, thanks.
Do you need help?
AI, mang. AI.
Also, I gotta examine the GG2 code to
1. Load maps externally
2. Stretch the hell out of them, so that this game doesn't take up 700 MB
Draw map at 1/4 size.
Set the room size to 4x the map size.
Set the background to stretch to the room size.
Create event of mapmask >> image_xscale=4 image_yscale=4
Alright, I did it.
I worked on the game for about an hour today, made some improvements:

The levels are now at 1/4th size, and stretch out to their proper lengths when used. Works perfectly.
All entities and objects move to object.x=object.x*4, and the same thing for their Y coordinates.
Platforms now bounce off solids. Yay, you can't ride them THROUGH objects anymore (Not that it's possible in the betas anyways)
Got rid of a LOT of unnecessary and huge sprites which will make the game load faster, hopefully. I'm still working on getting the music in a separate folder, but since that will decrease load time, I'll do it. I'm so goddam thoughtful.

And that's the latest update for the moment. Since it's all code and technical shit, there's no reason (or way) to make a new beta with noticeable differences. However, this train just keeps chuggin' along.
 yaymoney
Logged

My Twitter
(PC)(RMS)(GC)

this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
Dman
Hero Member
*****
Offline Offline

Posts: 971


I now know what this is from again.


« Reply #297 on: December 21, 2009, 04:10:55 pm »

Unless you plan on adding 100 maps on one image, sprites should be the last thing you should worry about.
Logged

what the fuck they know what is what but they dont know what is what what the fuck
UNDERWATER BASKETWEAVING
Hero Member
*****
Offline Offline

Posts: 3109


Waiting for the little busters


WWW
« Reply #298 on: December 21, 2009, 04:16:41 pm »

Unless you plan on adding 100 maps on one image, sprites should be the last thing you should worry about.
No, it's the loading time that concerns me. Also, GM7 actually doesn't let you use huge pictures. It cuts them off. Sure, the hit detection still works, but you're staring at a really fucked up picture. For those levels I have on the betas, they're actually two pictures per level, so that it doesn't fuck up the image.
Also, I had a LOT of useless sprite objects. Lots. A noticeable difference was brought about by deleting them.

And I think I might just code the AI myself, or at least try. I'll never learn if I don't try, right?
Logged

My Twitter
(PC)(RMS)(GC)

this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
Muddywater
rotaredoM
Veteran Beta Tester
*****
Offline Offline

Posts: 2344


Hi.


« Reply #299 on: December 21, 2009, 04:59:33 pm »

Will there be some type of multiplayer mode, eventually?
Logged

PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.241 seconds with 19 queries.