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Author Topic: Supr Srs Man (Beta 6: Now with lots more stuff!)  (Read 23926 times)
Dman
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« Reply #165 on: November 11, 2009, 04:31:51 pm »

Blu's needs to be a doppelganger boss.
Once I get the AI down pat, I'll worry about that.
Also, right now I'm working on moving platforms. It's harder than I thought.
Thats where paths really do come in handy (right?)
Hell no. Paths for standing on walking platforms doesn't work. I tried that like 3 years ago.
Hmmm... You could just have 2 invisible blocks on either side of the platform and a collision event to reverse direction on them, would be fairly simple and work well...
That works.
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UNDERWATER BASKETWEAVING
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« Reply #166 on: November 11, 2009, 04:33:48 pm »

Blu's needs to be a doppelganger boss.
Once I get the AI down pat, I'll worry about that.
Also, right now I'm working on moving platforms. It's harder than I thought.
Thats where paths really do come in handy (right?)
Hell no. Paths for standing on walking platforms doesn't work. I tried that like 3 years ago.
Hmmm... You could just have 2 invisible blocks on either side of the platform and a collision event to reverse direction on them, would be fairly simple and work well...
That works.
Thank you.
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this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
aptanananananator
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« Reply #167 on: November 11, 2009, 04:35:33 pm »

Blu's needs to be a doppelganger boss.
Once I get the AI down pat, I'll worry about that.
Also, right now I'm working on moving platforms. It's harder than I thought.
Thats where paths really do come in handy (right?)
Hell no. Paths for standing on walking platforms doesn't work. I tried that like 3 years ago.
Hmmm... You could just have 2 invisible blocks on either side of the platform and a collision event to reverse direction on them, would be fairly simple and work well...
That works.
Thank you.
I helped. Yay
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« Reply #168 on: November 11, 2009, 05:22:34 pm »

Just an FYI, it was the character's ability to move with the platform that I was having trouble with. Will this solution fix that?
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this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
aptanananananator
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« Reply #169 on: November 11, 2009, 05:25:12 pm »

Just an FYI, it was the character's ability to move with the platform that I was having trouble with. Will this solution fix that?
I... I don't know. If not you could always give him a collision event with the platform that says player.hspeed = player.hspeed + platform.hspeed (thats not entirely right but something to that effect)
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Dman
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« Reply #170 on: November 11, 2009, 05:29:40 pm »

Just an FYI, it was the character's ability to move with the platform that I was having trouble with. Will this solution fix that?
No, it won't z7
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Dusty
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« Reply #171 on: November 11, 2009, 06:43:36 pm »

Code:
if(character.y >= y){
 solid = 0
 }else{
 solid = 1
}
try that.
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« Reply #172 on: November 13, 2009, 03:47:22 am »

Sorry mang, school is butthurt.
Maybe I can do it now.
COMING UP:
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and rogue
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Dusty
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« Reply #173 on: November 13, 2009, 10:10:20 am »

Sorry mang, school is butthurt.
Maybe I can do it now.
COMING UP:
Skelemonarch
and rogue
Erm, what are you talking about?
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UNDERWATER BASKETWEAVING
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« Reply #174 on: November 13, 2009, 03:47:02 pm »

Spriting, I think.
Also,


I GOT MOVING PLATFORMS TO WORK!
At least, horizontal ones. Vertical ones are proving to be much tougher.
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« Reply #175 on: November 13, 2009, 04:34:33 pm »

Spriting, I think.
Also,


I GOT MOVING PLATFORMS TO WORK!
At least, horizontal ones. Vertical ones are proving to be much tougher.
You mean keeping Srs Man on-wise? If not then just reverse vertical with a collision object.
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UNDERWATER BASKETWEAVING
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« Reply #176 on: November 13, 2009, 04:41:15 pm »

Spriting, I think.
Also,


I GOT MOVING PLATFORMS TO WORK!
At least, horizontal ones. Vertical ones are proving to be much tougher.
You mean keeping Srs Man on-wise? If not then just reverse vertical with a collision object.
?
Not sure what you mean there.
What I'm having a problem with is this: Srs Man keeps bouncing upwards as the platform rises. That is, if he's not immediately pushed sideways. Going down works fine, though he bounces down that way too.
I can't work on it right now, but I think I might have a solution.
Once this works, I can get the AI coding started.

THEN

I can map the game out, and it's done.
I hope you like dark humor.
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« Reply #177 on: November 13, 2009, 04:42:44 pm »

Like "permanent side effects such as vaporization"?
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« Reply #178 on: November 13, 2009, 04:53:33 pm »

Like "permanent side effects such as vaporization"?
Perhaps.
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« Reply #179 on: November 13, 2009, 04:56:09 pm »

k
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