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Dman
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« Reply #165 on: November 11, 2009, 04:31:51 pm » |
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Blu's needs to be a doppelganger boss.
Once I get the AI down pat, I'll worry about that. Also, right now I'm working on moving platforms. It's harder than I thought. Thats where paths really do come in handy (right?) Hell no. Paths for standing on walking platforms doesn't work. I tried that like 3 years ago. Hmmm... You could just have 2 invisible blocks on either side of the platform and a collision event to reverse direction on them, would be fairly simple and work well... That works.
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what the fuck they know what is what but they dont know what is what what the fuck
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UNDERWATER BASKETWEAVING
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« Reply #166 on: November 11, 2009, 04:33:48 pm » |
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Blu's needs to be a doppelganger boss.
Once I get the AI down pat, I'll worry about that. Also, right now I'm working on moving platforms. It's harder than I thought. Thats where paths really do come in handy (right?) Hell no. Paths for standing on walking platforms doesn't work. I tried that like 3 years ago. Hmmm... You could just have 2 invisible blocks on either side of the platform and a collision event to reverse direction on them, would be fairly simple and work well... That works. Thank you.
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My Twitter(PC)(RMS)(GC) this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
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aptanananananator
White Knight
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Indie'll name his kid after me
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« Reply #167 on: November 11, 2009, 04:35:33 pm » |
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Blu's needs to be a doppelganger boss.
Once I get the AI down pat, I'll worry about that. Also, right now I'm working on moving platforms. It's harder than I thought. Thats where paths really do come in handy (right?) Hell no. Paths for standing on walking platforms doesn't work. I tried that like 3 years ago. Hmmm... You could just have 2 invisible blocks on either side of the platform and a collision event to reverse direction on them, would be fairly simple and work well... That works. Thank you. I helped. Yay 
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[22:07] tank: aptanors jew fro is godlike
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UNDERWATER BASKETWEAVING
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« Reply #168 on: November 11, 2009, 05:22:34 pm » |
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Just an FYI, it was the character's ability to move with the platform that I was having trouble with. Will this solution fix that?
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My Twitter(PC)(RMS)(GC) this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
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aptanananananator
White Knight
Veteran Beta Tester
   
Offline
Posts: 6502
Indie'll name his kid after me
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« Reply #169 on: November 11, 2009, 05:25:12 pm » |
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Just an FYI, it was the character's ability to move with the platform that I was having trouble with. Will this solution fix that?
I... I don't know. If not you could always give him a collision event with the platform that says player.hspeed = player.hspeed + platform.hspeed (thats not entirely right but something to that effect)
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[22:07] tank: aptanors jew fro is godlike
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Dman
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« Reply #170 on: November 11, 2009, 05:29:40 pm » |
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Just an FYI, it was the character's ability to move with the platform that I was having trouble with. Will this solution fix that?
No, it won't 
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what the fuck they know what is what but they dont know what is what what the fuck
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Dusty
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« Reply #171 on: November 11, 2009, 06:43:36 pm » |
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if(character.y >= y){ solid = 0 }else{ solid = 1 } try that.
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Nanashin
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« Reply #172 on: November 13, 2009, 03:47:22 am » |
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Sorry mang, school is butthurt. Maybe I can do it now. COMING UP: Skelemonarch and rogue
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Dusty
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« Reply #173 on: November 13, 2009, 10:10:20 am » |
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Sorry mang, school is butthurt. Maybe I can do it now. COMING UP: Skelemonarch and rogue
Erm, what are you talking about?
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UNDERWATER BASKETWEAVING
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« Reply #174 on: November 13, 2009, 03:47:02 pm » |
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Spriting, I think. Also,
I GOT MOVING PLATFORMS TO WORK! At least, horizontal ones. Vertical ones are proving to be much tougher.
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My Twitter(PC)(RMS)(GC) this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
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Dman
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« Reply #175 on: November 13, 2009, 04:34:33 pm » |
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Spriting, I think. Also,
I GOT MOVING PLATFORMS TO WORK! At least, horizontal ones. Vertical ones are proving to be much tougher.
You mean keeping Srs Man on-wise? If not then just reverse vertical with a collision object.
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what the fuck they know what is what but they dont know what is what what the fuck
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UNDERWATER BASKETWEAVING
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« Reply #176 on: November 13, 2009, 04:41:15 pm » |
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Spriting, I think. Also,
I GOT MOVING PLATFORMS TO WORK! At least, horizontal ones. Vertical ones are proving to be much tougher.
You mean keeping Srs Man on-wise? If not then just reverse vertical with a collision object. ? Not sure what you mean there. What I'm having a problem with is this: Srs Man keeps bouncing upwards as the platform rises. That is, if he's not immediately pushed sideways. Going down works fine, though he bounces down that way too. I can't work on it right now, but I think I might have a solution. Once this works, I can get the AI coding started. THEN I can map the game out, and it's done. I hope you like dark humor.
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My Twitter(PC)(RMS)(GC) this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
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Dman
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« Reply #177 on: November 13, 2009, 04:42:44 pm » |
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Like "permanent side effects such as vaporization"?
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what the fuck they know what is what but they dont know what is what what the fuck
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UNDERWATER BASKETWEAVING
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« Reply #178 on: November 13, 2009, 04:53:33 pm » |
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Like "permanent side effects such as vaporization"?
Perhaps.
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My Twitter(PC)(RMS)(GC) this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
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Dman
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« Reply #179 on: November 13, 2009, 04:56:09 pm » |
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k
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what the fuck they know what is what but they dont know what is what what the fuck
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