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Author Topic: The Outdatedtry Method: Riflemen  (Read 13156 times)
[nigs[ trog
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« Reply #180 on: May 22, 2010, 08:39:26 pm »

Well really what you do is find offensive camping spots or fire off no scopes and hope to hit someone with low hp =/
ha
I'm not saying you don't hit people, I'm saying that most of the time you won't be killing people with no scopes very fast unless they are already low on hp.
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« Reply #181 on: May 22, 2010, 08:43:51 pm »

You shoot twice as fast though
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« Reply #182 on: May 22, 2010, 08:49:22 pm »

Well really what you do is find offensive camping spots or fire off no scopes and hope to hit someone with low hp =/
ha
I'm not saying you don't hit people, I'm saying that most of the time you won't be killing people with no scopes very fast unless they are already low on hp.
There are 2 types of spam:
Mindless spam: the run-of-the-mill tape down M1 rocketman is an example
Smart spam: firing shots where you know enemies are, almost always guaranteeing a hit. Useful to pick off a few hitpoints before going for the actual killing shot. If someone gets killed by a smartly spammed shot, then they are dead, no questions asked.
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« Reply #183 on: May 22, 2010, 08:53:51 pm »

psssst snipers aren't supposed to be on the front lines

What makes you so sure? Before 2.2 almost everyone who played sniper moved around quite a lot. Who would you rather have, that 85dmg a pop charged shot with the guy just sitting there in his camping spot hitting your team all the time because he's so far away, or the 60dmg a pop guy who just took you out close-range because he actually had SKILL in aiming, rather than waiting for someone to come into his crosshairs and then shoot.

Edit: In fact, people who complained about sniper before 2.2 have even more reason to complain, as now there are even MORE campers.
« Last Edit: May 22, 2010, 08:59:25 pm by [PHS] Freelancer Whisky » Logged

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« Reply #184 on: May 22, 2010, 09:03:47 pm »

psssst snipers aren't supposed to be on the front lines

What makes you so sure? Before 2.2 almost everyone who played sniper moved around quite a lot. Who would you rather have, that 85dmg a pop charged shot with the guy just sitting there in his camping spot hitting your team all the time because he's so far away, or the 60dmg a pop guy who just took you out close-range because he actually had SKILL in aiming, rather than waiting for someone to come into his crosshairs and then shoot.

Edit: In fact, people who complained about sniper before 2.2 have even more reason to complain, as now there are even MORE campers.

keep in mind that 2.1 had the problem of snipers being able to plug 60 damage shots a lot but never being in danger because he moves at similar speeds to everyone else so he can backpedal forever.

most classes didn't have a shot of beating sniper 1v1 because they would never be able to get close enough without taking at least a single shot.
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« Reply #185 on: May 22, 2010, 09:05:00 pm »

psssst snipers aren't supposed to be on the front lines

What makes you so sure? Before 2.2 almost everyone who played sniper moved around quite a lot. Who would you rather have, that 85dmg a pop charged shot with the guy just sitting there in his camping spot hitting your team all the time because he's so far away, or the 60dmg a pop guy who just took you out close-range because he actually had SKILL in aiming, rather than waiting for someone to come into his crosshairs and then shoot.

Edit: In fact, people who complained about sniper before 2.2 have even more reason to complain, as now there are even MORE campers.

keep in mind that 2.1 had the problem of snipers being able to plug 60 damage shots a lot but never being in danger because he moves at similar speeds to everyone else so he can backpedal forever.

most classes didn't have a shot of beating sniper 1v1 because they would never be able to get close enough without taking at least a single shot.

Well you got a point there, but if an ammo system like the deto's is implemented, then snipers would be forced to make all of their shots count. And maybe a (small) buff in the time between shots would help as well.
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[nigs[ trog
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« Reply #186 on: May 22, 2010, 09:39:25 pm »

Well really what you do is find offensive camping spots or fire off no scopes and hope to hit someone with low hp =/
ha
I'm not saying you don't hit people, I'm saying that most of the time you won't be killing people with no scopes very fast unless they are already low on hp.
There are 2 types of spam:
Mindless spam: the run-of-the-mill tape down M1 rocketman is an example
Smart spam: firing shots where you know enemies are, almost always guaranteeing a hit. Useful to pick off a few hitpoints before going for the actual killing shot. If someone gets killed by a smartly spammed shot, then they are dead, no questions asked.
And to charge that killing shot you have to go to the "offensive camping spot" so you won't be in danger.
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« Reply #187 on: May 22, 2010, 09:42:43 pm »

Well really what you do is find offensive camping spots or fire off no scopes and hope to hit someone with low hp =/
ha
I'm not saying you don't hit people, I'm saying that most of the time you won't be killing people with no scopes very fast unless they are already low on hp.
There are 2 types of spam:
Mindless spam: the run-of-the-mill tape down M1 rocketman is an example
Smart spam: firing shots where you know enemies are, almost always guaranteeing a hit. Useful to pick off a few hitpoints before going for the actual killing shot. If someone gets killed by a smartly spammed shot, then they are dead, no questions asked.
And to charge that killing shot you have to go to the "offensive camping spot" so you won't be in danger.
Quick scoping is still viable in combat ya know
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« Reply #188 on: May 22, 2010, 09:44:25 pm »

psssst snipers aren't supposed to be on the front lines

What makes you so sure? Before 2.2 almost everyone who played sniper moved around quite a lot. Who would you rather have, that 85dmg a pop charged shot with the guy just sitting there in his camping spot hitting your team all the time because he's so far away, or the 60dmg a pop guy who just took you out close-range because he actually had SKILL in aiming, rather than waiting for someone to come into his crosshairs and then shoot.

Edit: In fact, people who complained about sniper before 2.2 have even more reason to complain, as now there are even MORE campers.

keep in mind that 2.1 had the problem of snipers being able to plug 60 damage shots a lot but never being in danger because he moves at similar speeds to everyone else so he can backpedal forever.

most classes didn't have a shot of beating sniper 1v1 because they would never be able to get close enough without taking at least a single shot.

Well you got a point there, but if an ammo system like the deto's is implemented, then snipers would be forced to make all of their shots count. And maybe a (small) buff in the time between shots would help as well.
That'll discourage offensive force.

Unless that's what you want to do?
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[im
[nigs[ trog
member of intel's squad of garbagemen against the yakuza
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« Reply #189 on: May 22, 2010, 09:49:10 pm »

Well really what you do is find offensive camping spots or fire off no scopes and hope to hit someone with low hp =/
ha
I'm not saying you don't hit people, I'm saying that most of the time you won't be killing people with no scopes very fast unless they are already low on hp.
There are 2 types of spam:
Mindless spam: the run-of-the-mill tape down M1 rocketman is an example
Smart spam: firing shots where you know enemies are, almost always guaranteeing a hit. Useful to pick off a few hitpoints before going for the actual killing shot. If someone gets killed by a smartly spammed shot, then they are dead, no questions asked.
And to charge that killing shot you have to go to the "offensive camping spot" so you won't be in danger.
Quick scoping is still viable in combat ya know
Yes, but it's not the most efficient way to kill enemies, and works best on low health enemies. Problem is you can't know for sure how much hp someone has, hence the hope you hit someone with low hp.
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« Reply #190 on: May 22, 2010, 09:56:25 pm »

psssst snipers aren't supposed to be on the front lines

What makes you so sure? Before 2.2 almost everyone who played sniper moved around quite a lot. Who would you rather have, that 85dmg a pop charged shot with the guy just sitting there in his camping spot hitting your team all the time because he's so far away, or the 60dmg a pop guy who just took you out close-range because he actually had SKILL in aiming, rather than waiting for someone to come into his crosshairs and then shoot.

Edit: In fact, people who complained about sniper before 2.2 have even more reason to complain, as now there are even MORE campers.

keep in mind that 2.1 had the problem of snipers being able to plug 60 damage shots a lot but never being in danger because he moves at similar speeds to everyone else so he can backpedal forever.

most classes didn't have a shot of beating sniper 1v1 because they would never be able to get close enough without taking at least a single shot.

Well you got a point there, but if an ammo system like the deto's is implemented, then snipers would be forced to make all of their shots count. And maybe a (small) buff in the time between shots would help as well.
That'll discourage offensive force.

Unless that's what you want to do?

How would that discourage offensive force? The current sniper build is doing that. If we revert to the old 2.1.4 sniper with the 2 second wait in between shots, and implement an ammo system like the deto's, that would encourage it because there's no huge damage difference between whether you scope or not. Maybe four or so shots before overheat would work, that's enough to kill an overweight that isn't being healed if you land all four on him.
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« Reply #191 on: May 22, 2010, 09:57:22 pm »

Well really what you do is find offensive camping spots or fire off no scopes and hope to hit someone with low hp =/
ha
I'm not saying you don't hit people, I'm saying that most of the time you won't be killing people with no scopes very fast unless they are already low on hp.
There are 2 types of spam:
Mindless spam: the run-of-the-mill tape down M1 rocketman is an example
Smart spam: firing shots where you know enemies are, almost always guaranteeing a hit. Useful to pick off a few hitpoints before going for the actual killing shot. If someone gets killed by a smartly spammed shot, then they are dead, no questions asked.
And to charge that killing shot you have to go to the "offensive camping spot" so you won't be in danger.
Quick scoping is still viable in combat ya know
Yes, but it's not the most efficient way to kill enemies, and works best on low health enemies. Problem is you can't know for sure how much hp someone has, hence the hope you hit someone with low hp.
Charging up takes way too long. I just shoot noscopes/quickscopes. It's faster that way.
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« Reply #192 on: May 22, 2010, 10:00:50 pm »

Well really what you do is find offensive camping spots or fire off no scopes and hope to hit someone with low hp =/
ha
I'm not saying you don't hit people, I'm saying that most of the time you won't be killing people with no scopes very fast unless they are already low on hp.
There are 2 types of spam:
Mindless spam: the run-of-the-mill tape down M1 rocketman is an example
Smart spam: firing shots where you know enemies are, almost always guaranteeing a hit. Useful to pick off a few hitpoints before going for the actual killing shot. If someone gets killed by a smartly spammed shot, then they are dead, no questions asked.
And to charge that killing shot you have to go to the "offensive camping spot" so you won't be in danger.
Quick scoping is still viable in combat ya know
Yes, but it's not the most efficient way to kill enemies, and works best on low health enemies. Problem is you can't know for sure how much hp someone has, hence the hope you hit someone with low hp.
You need to learn to count your damage and estimate how much you do based on the charge meter.

I'll use a real example of counting damage. I am infiltrator on Blue waterway at the traincart on red's side. I see vein as detonator jumping over the crate to my left. I decloak behind him and peg him once, cloak and climb towards the red spawn (-25 hp). I see vein on his way up to the red spawn, he must've sticky jumped to have gotten up there that quickly (-~25 hp). He has approximately 70 health now. I decloak in his face and shoot him twice and shoot him 1 last time as he enters his spawn. Dead Detonator.

Moral of the story: do math
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« Reply #193 on: May 22, 2010, 10:02:42 pm »

Well really what you do is find offensive camping spots or fire off no scopes and hope to hit someone with low hp =/
ha
I'm not saying you don't hit people, I'm saying that most of the time you won't be killing people with no scopes very fast unless they are already low on hp.
There are 2 types of spam:
Mindless spam: the run-of-the-mill tape down M1 rocketman is an example
Smart spam: firing shots where you know enemies are, almost always guaranteeing a hit. Useful to pick off a few hitpoints before going for the actual killing shot. If someone gets killed by a smartly spammed shot, then they are dead, no questions asked.
And to charge that killing shot you have to go to the "offensive camping spot" so you won't be in danger.
Quick scoping is still viable in combat ya know
Yes, but it's not the most efficient way to kill enemies, and works best on low health enemies. Problem is you can't know for sure how much hp someone has, hence the hope you hit someone with low hp.
You need to learn to count your damage and estimate how much you do based on the charge meter.

I'll use a real example of counting damage. I am infiltrator on Blue waterway at the traincart on red's side. I see vein as detonator jumping over the crate to my left. I decloak behind him and peg him once, cloak and climb towards the red spawn (-25 hp). I see vein on his way up to the red spawn, he must've sticky jumped to have gotten up there that quickly (-~25 hp). He has approximately 70 health now. I decloak in his face and shoot him twice and shoot him 1 last time as he enters his spawn. Dead Detonator.

Moral of the story: do math
2 noscopes is 70 damage.
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« Reply #194 on: May 22, 2010, 10:04:06 pm »

Well really what you do is find offensive camping spots or fire off no scopes and hope to hit someone with low hp =/
ha
I'm not saying you don't hit people, I'm saying that most of the time you won't be killing people with no scopes very fast unless they are already low on hp.
There are 2 types of spam:
Mindless spam: the run-of-the-mill tape down M1 rocketman is an example
Smart spam: firing shots where you know enemies are, almost always guaranteeing a hit. Useful to pick off a few hitpoints before going for the actual killing shot. If someone gets killed by a smartly spammed shot, then they are dead, no questions asked.
And to charge that killing shot you have to go to the "offensive camping spot" so you won't be in danger.
Quick scoping is still viable in combat ya know
Yes, but it's not the most efficient way to kill enemies, and works best on low health enemies. Problem is you can't know for sure how much hp someone has, hence the hope you hit someone with low hp.
You need to learn to count your damage and estimate how much you do based on the charge meter.

I'll use a real example of counting damage. I am infiltrator on Blue waterway at the traincart on red's side. I see vein as detonator jumping over the crate to my left. I decloak behind him and peg him once, cloak and climb towards the red spawn (-25 hp). I see vein on his way up to the red spawn, he must've sticky jumped to have gotten up there that quickly (-~25 hp). He has approximately 70 health now. I decloak in his face and shoot him twice and shoot him 1 last time as he enters his spawn. Dead Detonator.

Moral of the story: do math
2 noscopes is 70 damage.
read the story, I was an infiltrator. It's just an anecdote showing how counting your damage is helpful.
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(8:02:01 PM) Psychopath: Shocked
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