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NAGN
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« Reply #121 on: November 09, 2009, 06:40:11 pm » |
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This is the reason why my application to the IRI was rejected
I'm too open for change
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Scumbag
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« Reply #122 on: November 09, 2009, 06:41:12 pm » |
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Well now I guess I can't play on this server anymore because it'll be a pub-filled teamkilling fagfest. I have no clue why you're doing this NAGN. Your server was perfectly fine before.
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Tankmen
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« Reply #123 on: November 09, 2009, 06:42:38 pm » |
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You will regret this one day, NAGN. You mark my words. 
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« Last Edit: November 09, 2009, 06:42:55 pm by John Captain »
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NAGN
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« Reply #124 on: November 09, 2009, 06:44:59 pm » |
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I like to play with things
Now that the vote is losing I guess I'll go back to the whole taunt for hp thing
I have tons of useless party clan stuff:
ENEMY HEALING: ATTACKING YOUR TEAMATES HEALS THEM THAT'LL BE 2 DOLLARS PLZ: Jumping subtracts 2 hp LOLOL MEDICS!!!! Everyone regens hp ALL ENGINEERS ARE BANNED: self-explanatory KISSING MY SHOES GIVES YOU GIFTS: Taunting maxes out your hp OMG SILENCE: Emotes subtract 5 hp from your health
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Teekytots [PC:CWD]
Mr. Biceps
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« Reply #125 on: November 09, 2009, 06:47:41 pm » |
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ENEMY HEALING: ATTACKING YOUR TEAMATES HEALS THEM Yes THAT'LL BE 2 DOLLARS PLZ: Jumping subtracts 2 hp Yes LOLOL MEDICS!!!! Everyone regens hp Yes ALL ENGINEERS ARE BANNED: self-explanatory Yes KISSING MY SHOES GIVES YOU GIFTS: Taunting maxes out your hp Yes OMG SILENCE: Emotes subtract 5 hp from your health No
Do it! And I'll host the team attack mod on my server. So nothing is lost and you should go back to the regular popular server
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Chicken Soup
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« Reply #127 on: November 09, 2009, 08:46:45 pm » |
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I haven't played yet, but I like the idea of me and my Medi-Deto staying in the middle of the map and killing everybody who comes by.
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NAGN
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« Reply #128 on: November 09, 2009, 08:49:34 pm » |
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what are you talking about
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Teekytots [PC:CWD]
Mr. Biceps
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« Reply #129 on: November 09, 2009, 08:49:58 pm » |
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Downloading and will host later this week
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Tankmen
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« Reply #130 on: November 09, 2009, 08:50:16 pm » |
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what are you talking about
sig quote worthy
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Smokey Joe
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« Reply #131 on: November 09, 2009, 08:59:23 pm » |
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To everyone against the whole friendly fire thing, think of it this way.
In normal gameplay, quantity is power. If you are an individual attacking an enemy horde, you will die. It doesn't matter that you're Quote against a bunch of infiltrators. If you have no one else helping you, then you're dead.
In friendly fire gameplay, quantity is potential. If you are in a horde, the end result could go either way based on who you're with; you might actually do very well because you and your friends have cooperation, or everyone will savagely hold down m1 the moment they see someone from the other team, resulting in a weakened state of the group, even if they do beat their opponents. In this style of gameplay, if you are an individual attacking an enemy horde, you have a chance of success. It may still be very hard, but you can't be slaughtered by your enemies all at once without them hurting themselves, thus meaning that the best men win, not the best number at one time.
What you basically have to do in friendly fire gameplay is the exact opposite of what you would do in regular gameplay. In regular gameplay, you would horde together as a group for as much power as possible. In friendly fire gameplay, you would split up, so that each teammate can do their thing with little interference. You can be in one group, but when it's time for combat, you must decide which teammates back off and which teammates fight, which in the end results in a hell of a lot more strategy involved in comparison to normal GG2.
So really, I don't see the friendly fire mod as a deficit but rather a variation that changes how the game is played. Of course, seeing as it does in fact change the gameplay, I can see why some people wouldn't welcome this. But hell, whatever; from many recent games I've played, I'm tired of relying on allies that don't do anything, and the mod emphasizes individuality, so naturally, I really like it. Ima download the exe for it, because more likely than not, I'll find more than one use for it on experimental maps, and it makes the stale rotation seem a bit more fresh with the varied gameplay.
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« Last Edit: November 09, 2009, 08:59:56 pm by ~LoC~ Blue Warrior »
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~ Smokey Joe
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Chicken Soup
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« Reply #132 on: November 09, 2009, 09:00:49 pm » |
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Yes. I agree with Blue Warrior. It's like a different gametype. It's loner play, where medics are precious property. I really love the idea of fighting everyone.
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Teekytots [PC:CWD]
Mr. Biceps
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« Reply #133 on: November 09, 2009, 09:02:15 pm » |
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tl;dr Friendly Fire Mod is different from regular gameplay.
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