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Agh
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« Reply #285 on: January 28, 2012, 04:39:32 pm » |
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I'm posting it here, so I don't forget about it: Somebody needs to make KOTH_FINAL_DESTINATION
Should I use the version with or without border?
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Derpduck [LORD]
2011 Haxxy Finalist
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« Reply #286 on: January 29, 2012, 09:14:47 am » |
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with the border is fine.
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Agh
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« Reply #287 on: February 12, 2012, 09:05:50 am » |
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 KOTH_FINAL_DESTINATION
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Madness9001
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« Reply #288 on: February 12, 2012, 09:07:47 am » |
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 KOTH_FINAL_DESTINATION NOW ADD IN HIGHLANDER MODE
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Agh
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« Reply #289 on: August 16, 2012, 03:10:39 pm » |
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Hey guys, here's a WIP of my next map:  I can't decide whether I should make it into a ctf- or a cp-map. What would you guys prefer/what do you think would work better.
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Derpduck [LORD]
2011 Haxxy Finalist
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Posts: 3529
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« Reply #290 on: August 16, 2012, 03:13:22 pm » |
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CP.
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trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
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i am uberdeath
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« Reply #291 on: August 16, 2012, 05:06:10 pm » |
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letni
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trog
member of intel's squad of garbagemen against the yakuza
1000$ Monopoly Rich Beta Male
Offline
Posts: 9882
i am uberdeath
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« Reply #292 on: August 16, 2012, 05:07:06 pm » |
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3cp, the mid doesn't really look like it would work for ctf.
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Lemonade
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« Reply #293 on: August 16, 2012, 05:23:30 pm » |
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Make it both a CTF and CP map 
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i already have a pet that follows me around 24/7 it's called  you may have seen it
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Agh
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« Reply #294 on: August 17, 2012, 08:58:31 am » |
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I'd rather settle for one game mode so I can design the map with that game mode in mind. e.g. with cp-mode I'd add some forward spawns.
ok so two out of two answers were for cp. That's actually enough answers because it confirms my suspicion that you like that game mode more.
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OLag
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« Reply #295 on: August 17, 2012, 09:05:39 am » |
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You make good maps
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<Orpheon|offline> nothing is wierd if someone does it
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Agh
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« Reply #296 on: August 18, 2012, 07:30:41 pm » |
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Thanks  Here's the first playable version of my new map. The art is gonna be the same as ctf_swap as you can see. cp_generic_b1
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Coeur
Newbie
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« Reply #297 on: August 19, 2012, 12:41:06 am » |
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Please taller cap zone on Rough :/
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Agh
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« Reply #298 on: August 19, 2012, 06:19:13 am » |
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Sure!  I also fixed a few things about the spawn rooms (what's the point of those setup-gates, uberdeath?)
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ubd
2011 Haxxy Award Winner
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Posts: 4074
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« Reply #299 on: August 20, 2012, 05:41:27 am » |
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I thought setup gates were standard fare for koth...ah well. Man, everytime I look at this map it's like those godawful drawn-by-a-3-year-old mountains are staring right back at me, haunting me with their shittiness.
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