Mr.Awesomest
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I'm just so awesome.
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« on: October 04, 2009, 09:45:34 pm » |
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 Not embedded. Site made it smaller, open it in a new tab to see full size. Based off of  I know there is a good rocketspam spot, but even rifleman may have trouble firing at the right spots. I'll get to work on the BG, soon. Feedback?
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« Last Edit: October 05, 2009, 06:39:18 pm by Mr.Awesomest »
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 Ingame name: Your sister
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Quack
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« Reply #1 on: October 05, 2009, 06:11:01 am » |
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It looks like a good map, but too many open spaces. Snipers and rocketmen would have way too much of an advantage.
I suggest adding a crate or two, or maybe make another building into something you can walk on.
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Steam name is Quackss Founder of (NI) 
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Mr.Awesomest
Full Member
 
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Posts: 166
I'm just so awesome.
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« Reply #2 on: October 05, 2009, 06:18:31 am » |
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It looks like a good map, but too many open spaces. Snipers and rocketmen would have way too much of an advantage.
I suggest adding a crate or two, or maybe make another building into something you can walk on.
Yeah, I'm noticing the top of the hill would suck if you're going up, and not an infiltrator or a scout taking the upper route.
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« Last Edit: October 05, 2009, 02:53:56 pm by Mr.Awesomest »
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 Ingame name: Your sister
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Quack
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« Reply #3 on: October 05, 2009, 06:20:41 am » |
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It looks like a good map, but too many open spaces. Snipers and rocketmen would have way too much of an advantage.
I suggest adding a crate or two, or maybe make another building into something you can walk on.
Yeah, I'm noticing the top of the hill would suck if your on going up, and not an infiltrator or a scout taking the upper route. I'd help you make a wallmask, but I have to get to school. I can't be late again. 
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Steam name is Quackss Founder of (NI) 
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ADM1
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« Reply #4 on: October 05, 2009, 06:42:48 am » |
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Snipers and rocketmen would have way too much of an advantage.
Congratulations Mr. Awesomest, it's exactly like crossfire. I got probably more than 600 of my gold SVD headshots on that map.
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Blondie
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« Reply #5 on: October 05, 2009, 09:41:22 am » |
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Jesus, so much open space, add some towers or crates.
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xilef
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« Reply #6 on: October 05, 2009, 12:11:49 pm » |
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Based off of  Is that a Day of Defeat map?
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ADM1
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« Reply #7 on: October 05, 2009, 01:12:34 pm » |
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That's COD4, silly.
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Mr.Awesomest
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I'm just so awesome.
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« Reply #8 on: October 05, 2009, 02:49:33 pm » |
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I was aiming for Detonator to be more useful on offense here. Anyway, I'd help you make a wallmask, but I have to get to school. I can't be late again.  This is the wallmask. I need to get an actual BG. And yeah the top of this hill has way too much space, and a good rocketspammable spot. I should add a building in between the 2 and move the other one up to the top, or make a bunch of broken walls?
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« Last Edit: October 05, 2009, 02:55:56 pm by Mr.Awesomest »
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AcidLead
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Our hero returns triumphant. Execute him at once.
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« Reply #9 on: October 05, 2009, 03:11:29 pm » |
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Pick a better name. Half-Life did Crossfire first, and we have a map based on it. Too confusing for an old-timer like me.
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Mr.Awesomest
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I'm just so awesome.
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« Reply #10 on: October 05, 2009, 05:29:05 pm » |
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Downhill then?
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 Ingame name: Your sister
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AcidLead
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Our hero returns triumphant. Execute him at once.
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« Reply #11 on: October 05, 2009, 05:35:48 pm » |
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Mmm. That's pretty good. I like it at least.
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xilef
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« Reply #12 on: October 06, 2009, 11:00:52 am » |
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That's COD4, silly.
But it's just like a certain DoD map, i'll get a screenshot of it from above  Even the doors to the buildings are the same, only a sniper war point has been placed on that CoD map with the additional house on the west over looking the streets (DoD only has the one on the east)
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« Last Edit: October 06, 2009, 11:54:54 am by xilef »
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