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Author Topic: Arena_(To be Named)  (Read 851 times)
Kazuma
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God I missed you guys.


« on: October 01, 2009, 06:36:17 pm »



Hows this one?
« Last Edit: October 01, 2009, 07:26:16 pm by IAmHonkBlarg » Logged

Brooklyn
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« Reply #1 on: October 01, 2009, 06:38:11 pm »

arena_rocketrape
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Muddywater
rotaredoM
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Hi.


« Reply #2 on: October 01, 2009, 06:43:44 pm »



It's only a wallmask and it's my first map. Nothing to complex just tried to take rocket and sniper spam into account.

If you like it, tell me. Otherwise tell me whats wrong with it.

Some suggestions:


Also, there should be a party room accessible by rocket jumping over your own base, then into a hole that goes under everything.
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PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
Brooklyn
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« Reply #3 on: October 01, 2009, 06:45:57 pm »



=/
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Kazuma
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God I missed you guys.


« Reply #4 on: October 01, 2009, 06:48:14 pm »

Some suggestions:


Also, there should be a party room accessible by rocket jumping over your own base, then into a hole that goes under everything.

I like this and that Idea. I will be back with some minor edits.
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Kazuma
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« Reply #5 on: October 01, 2009, 07:26:39 pm »



Edited.
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UR MOM
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« Reply #6 on: October 01, 2009, 07:27:54 pm »

Arena Maps don't work IMO in gang garrison
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Kazuma
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« Reply #7 on: October 01, 2009, 07:31:04 pm »

Arena Maps don't work IMO in gang garrison
I don't know how it will work yet. I was thinking it was gong to be a 1 Cp map with a main battle over the central control point. Then again it wouldn't be an arena that way would it.
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UR MOM
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« Reply #8 on: October 01, 2009, 07:32:57 pm »

Arena Maps don't work IMO in gang garrison
I don't know how it will work yet. I was thinking it was gong to be a 1 Cp map with a main battle over the central control point. Then again it wouldn't be an arena that way would it.
That ends in stalemates
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Kazuma
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God I missed you guys.


« Reply #9 on: October 01, 2009, 07:34:14 pm »

Arena Maps don't work IMO in gang garrison
I don't know how it will work yet. I was thinking it was gong to be a 1 Cp map with a main battle over the central control point. Then again it wouldn't be an arena that way would it.
That ends in stalemates
Oh I've never heard about that.
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McGenio
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...


« Reply #10 on: October 01, 2009, 07:35:44 pm »



=/


Because of the lack of ceiling, 2 rockets in that direction would leave the rocketman defenseless for a while.

Rifleman would cry of joy though.
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Brooklyn
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« Reply #11 on: October 01, 2009, 07:38:30 pm »

But of course.
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Kazuma
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God I missed you guys.


« Reply #12 on: October 01, 2009, 07:40:06 pm »

Oh well I guess it's back to the drawing board with this map. Thanks for your time.
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ADM1
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« Reply #13 on: October 01, 2009, 08:12:30 pm »

Put the intel somewhere inside an obstacle.
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UR MOM
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« Reply #14 on: October 01, 2009, 08:51:07 pm »

Put the intel somewhere inside an obstacle.
But what's the point?

It still ends in stalemate
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