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Dman
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« Reply #315 on: October 30, 2009, 07:43:07 pm » |
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More like read the fucking thread.  no u This is a very big topic. I ain't gonna read all of it. All I know is your doing physics with the game or something. And you can still release a beta even though the physics aren't perfect so we can get a first hand experience on how the game is coming along. Oh wow  So it's used for pros and novices alike? So why don't you guys assemble a bigger team and try to make a pretty big project out of this? Like, many coders, a few artists, etc.? I think that would make a pretty kickass project. He is adding advanced, non-laggy physics to a GG2 mod. The game is boxes that go through floors upon being stacked in an old GG2 build. No offense or anything, but that sounds really simplistic, so how hard could it be to do some of that shit (no offense again)? And isn't game maker supposed to be pretty easy for coding, or am I just mistaking? Game maker uses a drag and drop system, specifically designed for people who have little to no coding experience what so ever, but it does come with its own form of coding language obviously for advanced users and what not. Herf derp. I made physics in D&D and it came out shitty. D&D cannot do everything, and if you want things presentable, then you have to take some time to write at least decent code.
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what the fuck they know what is what but they dont know what is what what the fuck
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Phantom Brave
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« Reply #316 on: November 01, 2009, 08:45:42 pm » |
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should I outsource my physics
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SkeleDude
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« Reply #317 on: November 01, 2009, 08:46:40 pm » |
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You should add L4D22D zombies
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Phantom Brave
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« Reply #318 on: November 01, 2009, 08:49:02 pm » |
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I'll make a spawn menu after I have good physics
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Dman
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« Reply #319 on: November 01, 2009, 08:49:27 pm » |
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should I outsource my physics
do it fgt bro
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what the fuck they know what is what but they dont know what is what what the fuck
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Phantom Brave
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« Reply #320 on: November 01, 2009, 08:50:05 pm » |
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I'll steal them from the old blank executable 
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Phantom Brave
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« Reply #321 on: November 01, 2009, 09:33:34 pm » |
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I MOTHERFUCKING DID IT HOLY SHIT 
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Dman
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« Reply #322 on: November 01, 2009, 09:35:23 pm » |
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Neat
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Phantom Brave
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« Reply #323 on: November 01, 2009, 09:36:41 pm » |
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Now go make it blank-like. But if you use DnD I'll kill you.
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UNDERWATER BASKETWEAVING
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« Reply #324 on: November 01, 2009, 09:37:35 pm » |
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I MOTHERFUCKING DID IT HOLY SHIT  I need extension packages? Where do I get them and where do I put them?
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My Twitter(PC)(RMS)(GC) this is just like that one harry potter puppet pals only BasketWeaving is both Ron and Harry and everyone else is snape.
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Phantom Brave
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« Reply #325 on: November 01, 2009, 09:38:28 pm » |
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Same ones as GG2. If not you could decompile it to get them.
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Dman
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« Reply #326 on: November 01, 2009, 09:39:33 pm » |
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Now go make it blank-like. But if you use DnD I'll kill you.
Heh, I learned, I learned. :|
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Dman
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« Reply #327 on: November 01, 2009, 09:43:04 pm » |
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ERROR in action number 1 of Collision Event with object WideObstacle for object clayBlock:
Error in code at line 40: if(other.sprite_index == global.z) vspeed=0;
at position 38: Unknown variable z
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what the fuck they know what is what but they dont know what is what what the fuck
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NAGN
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« Reply #328 on: November 01, 2009, 09:44:00 pm » |
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unkown variable z I didn't know you guys were making it in 3-D
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Phantom Brave
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« Reply #329 on: November 01, 2009, 09:48:32 pm » |
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ERROR in action number 1 of Collision Event with object WideObstacle for object clayBlock:
Error in code at line 40: if(other.sprite_index == global.z) vspeed=0;
at position 38: Unknown variable z
Woops. I know how that happened too, really good error. Replace that with an else vspeed=0;
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« Last Edit: November 01, 2009, 09:50:08 pm by [IRI] Wareya ~LoC~ Ayeraw {PK} »
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