Shady Guy
Newbie
Offline
Posts: 17
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« Reply #300 on: October 30, 2009, 02:24:06 pm » |
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when is the nx rlz
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(PC)Trayos
Newbie
Offline
Posts: 43
Having Fun, how bout you?
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« Reply #301 on: October 30, 2009, 03:04:05 pm » |
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I dont have much experience, but is there any way I could help you in spriting?
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Dman
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« Reply #302 on: October 30, 2009, 03:32:21 pm » |
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atm We have enough sprites for a first real build.
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what the fuck they know what is what but they dont know what is what what the fuck
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Spiralstorm
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« Reply #303 on: October 30, 2009, 04:59:23 pm » |
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atm We have enough sprites for a first real build.
If you have enough sprites, why don't you release a real build? If it has online, it would be hella fun. If it doesn't, it would still be hella fun. 
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SkeleDude
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« Reply #304 on: October 30, 2009, 05:02:57 pm » |
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atm We have enough sprites for a first real build.
If you have enough sprites, why don't you release a real build? If it has online, it would be hella fun. If it doesn't, it would still be hella fun.  You can't make a game with just sprites, it requires programing as well, it seems that's what most don't understand about games.
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Dman
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« Reply #305 on: October 30, 2009, 05:08:29 pm » |
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what the fuck they know what is what but they dont know what is what what the fuck
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S-Z
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« Reply #306 on: October 30, 2009, 05:25:15 pm » |
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SkeleDude
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« Reply #307 on: October 30, 2009, 05:28:57 pm » |
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There's a mega man recolor mod for multi-player out there some where.
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Spiralstorm
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« Reply #308 on: October 30, 2009, 07:11:52 pm » |
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atm We have enough sprites for a first real build.
If you have enough sprites, why don't you release a real build? If it has online, it would be hella fun. If it doesn't, it would still be hella fun.  You can't make a game with just sprites, it requires programing as well, it seems that's what most don't understand about games. What about the beta that's already out or whatever? Seemed fine to me. Just code a little more and add the sprites, eh?
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Spiralstorm
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« Reply #309 on: October 30, 2009, 07:12:52 pm » |
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Phantom Brave
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« Reply #310 on: October 30, 2009, 07:18:12 pm » |
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More like read the fucking thread. 
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 Linkin Park lyrics here
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Spiralstorm
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« Reply #311 on: October 30, 2009, 07:26:46 pm » |
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More like read the fucking thread.  no u This is a very big topic. I ain't gonna read all of it. All I know is your doing physics with the game or something. And you can still release a beta even though the physics aren't perfect so we can get a first hand experience on how the game is coming along.
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« Last Edit: October 30, 2009, 07:29:10 pm by Spiralstorm »
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Dman
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« Reply #312 on: October 30, 2009, 07:31:12 pm » |
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More like read the fucking thread.  no u This is a very big topic. I ain't gonna read all of it. All I know is your doing physics with the game or something. And you can still release a beta even though the physics aren't perfect so we can get a first hand experience on how the game is coming along. Oh wow  He is adding advanced, non-laggy physics to a GG2 mod. The game is boxes that go through floors upon being stacked in an old GG2 build.
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what the fuck they know what is what but they dont know what is what what the fuck
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Spiralstorm
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« Reply #313 on: October 30, 2009, 07:33:50 pm » |
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More like read the fucking thread.  no u This is a very big topic. I ain't gonna read all of it. All I know is your doing physics with the game or something. And you can still release a beta even though the physics aren't perfect so we can get a first hand experience on how the game is coming along. Oh wow  He is adding advanced, non-laggy physics to a GG2 mod. The game is boxes that go through floors upon being stacked in an old GG2 build. No offense or anything, but that sounds really simplistic, so how hard could it be to do some of that shit (no offense again)? And isn't game maker supposed to be pretty easy for coding, or am I just mistaking?
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SkeleDude
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« Reply #314 on: October 30, 2009, 07:37:04 pm » |
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More like read the fucking thread.  no u This is a very big topic. I ain't gonna read all of it. All I know is your doing physics with the game or something. And you can still release a beta even though the physics aren't perfect so we can get a first hand experience on how the game is coming along. Oh wow  He is adding advanced, non-laggy physics to a GG2 mod. The game is boxes that go through floors upon being stacked in an old GG2 build. No offense or anything, but that sounds really simplistic, so how hard could it be to do some of that shit (no offense again)? And isn't game maker supposed to be pretty easy for coding, or am I just mistaking? Game maker uses a drag and drop system, specifically designed for people who have little to no coding experience what so ever, but it does come with its own form of coding language obviously for advanced users and what not.
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