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Author Topic: Mod/Sprite Request Topic  (Read 70178 times)
notajf
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« Reply #1335 on: April 25, 2012, 08:00:54 am »

I have a mod request.


Port Gang Garrison Classic over to the new coding stuff and mod lobby, so it can be played again.
ask Leiche

 hehe

Leiche said no. He wouldn't do it alone.  z3
I could help him.

You sure AJF?
I've had this funny disease recently where I say I'll do things and actually do things
It's strange, really
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]LNW[Twitcher/RA/
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« Reply #1336 on: April 25, 2012, 08:26:17 am »

Boy, I sure would love to play GGC.
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YAHR HAR FIDDLE DEE DEE GOTTA GO FAST AN' IT'S ALRITE TO ME
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notajf
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« Reply #1337 on: April 25, 2012, 08:33:49 am »

Boy, I sure would love to play GGC.
Still works.
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« Reply #1338 on: April 25, 2012, 08:34:34 am »

How's your 12PM EST looking?
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YAHR HAR FIDDLE DEE DEE GOTTA GO FAST AN' IT'S ALRITE TO ME
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notajf
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« Reply #1339 on: April 25, 2012, 08:37:57 am »

wat
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Dusty
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« Reply #1340 on: April 25, 2012, 08:44:21 am »

Twitcher wants to play and is giving a possible time.
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notajf
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« Reply #1341 on: April 25, 2012, 08:45:21 am »

Twitcher wants to play and is giving a possible time.
oic

don't play me I'm shit
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« Reply #1342 on: April 25, 2012, 09:18:14 am »

Twitcher wants to play and is giving a possible time.
oic

don't play me I'm shit
I could, though you can't play over lobby, only manually.
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« Reply #1343 on: April 25, 2012, 09:23:21 am »

If we can't make this happen...
I've gotta work on a few things, anyway.
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YAHR HAR FIDDLE DEE DEE GOTTA GO FAST AN' IT'S ALRITE TO ME
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notajf
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« Reply #1344 on: April 25, 2012, 09:32:17 am »

Twitcher wants to play and is giving a possible time.
oic

don't play me I'm shit
I could, though you can't play over lobby, only manually.
Oh did we remove support for old lobby? ic
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« Reply #1345 on: April 25, 2012, 12:32:59 pm »

Twitcher wants to play and is giving a possible time.
oic

don't play me I'm shit
I could, though you can't play over lobby, only manually.
Oh did we remove support for old lobby? ic

You are fast smartass -.-
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notajf
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« Reply #1346 on: April 25, 2012, 12:33:28 pm »

Twitcher wants to play and is giving a possible time.
oic

don't play me I'm shit
I could, though you can't play over lobby, only manually.
Oh did we remove support for old lobby? ic

You are fast smartass -.-
z2
« Last Edit: May 15, 2012, 02:24:05 pm by Andrew Faulds » Logged
Madness9001
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« Reply #1347 on: May 15, 2012, 02:23:18 pm »

Twitcher wants to play and is giving a possible time.
oic

don't play me I'm shit
I could, though you can't play over lobby, only manually.
Oh did we remove support for old lobby? ic

You are fast smartass -.-
[/quote z2
how do i  quote
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Wigglytuff
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Time to get airbags


« Reply #1348 on: June 03, 2012, 05:02:12 pm »

I need help with a mod. I suck a coding, so...

THE MEGAMAN 10 MOD

It would function like gg2, but with different characters.

Mega Man -
There are eight robot masters, each with their own ability. Each robot master's ability is strong against another and one weak against another. Just like how in TF2/GG2 classes counter each other. So why not make a mod out of it?

This is just my idea, but the using the robot masters from Mega Man 10, since it's the most recent; hence the sprites, sounds, etc. will be more accesisible.

So -
Robot Master #1 - Nitro Man. Motorcycle-robot hybrid. Shoots wheels. Moves really fast. Weakness is Chill Spike.
Robot Master #2 - Solar Man. Humanoid with sun on his head. Shoots fire, can absorb shots. Weakness is Water Shield.
Robot Master #3 - Commando Man. Humanoid tank. Shoots rockets, creates small shock waves when jumping. Weakness is Wheel Cutter
Robot Master #4 - Strike Man. Pitcher robot. Throws fastballs, bounces himself around like a ball. Weakness is Triple Blade.
Robot Master #5 - Chill Man. Robot with ice around his head. Shoots ice. If hits player, freezes him, and if hits terrain, creates a trap. Weakness is Solar Blaze
Robot Master #6 - Pump Man. Pump guy. Throws pump handle like boomerang, creates a water shield that deals damage. There are 8 pellets; upon hitting a player, they burst and deal damage; upon hitting a projectile, it absorbs the damage and asplodes. Weak to Thunder Wool.
Robot Master #7 - Sheep Man. Sheep with arms and legs. Turns into cloud that shoot lightning down. Takes damage if hit in air; weakness is Rebound Striker.
Robot Master #8 - Blade Man. Guy with swords for appendages. Can swing swords or spread shot swords. Weakness is Commando Bomb.

I'll give you some more stats if you think it's managable.

No, it's not a poser INS!
 




« Last Edit: June 03, 2012, 05:02:51 pm by PootisMan » Logged


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RebelINS
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« Reply #1349 on: June 03, 2012, 05:57:16 pm »

Learn to code it yourself through experimentation and ghetto prototypes. No one will ever want to code for you if you don't put in the time to do stuff yourself first.

All of the vanilla code can be copy-pasted as small snippets and have everything you need for this mod. It's a matter of knowing what things do (hence experimentation) and where to apply it.

I'll give you a few examples of useful code snippets to get the ball rolling.
- Most of the weapon user defined 1 events have projectile instance creation, which can be used to create more projectiles after one is destroyed
- Rifle code has hitscan if you ever need that
- Sentry turret code has target lock code and hitscan
- Character obstacle collision code is useful for wheel attacks that roll across the ground
- Infiltrator revolver alarm 1 (iirc) has stuff for melee attack hitboxes
« Last Edit: June 03, 2012, 05:57:47 pm by RebelINS » Logged

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