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Author Topic: Mod/Sprite Request Topic  (Read 70180 times)
Orangestar
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Base names, yo.


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« Reply #1200 on: October 15, 2011, 10:14:42 pm »

I Bet I Could Make A Saxton Hale Mod Very Easily.

You Should Go For It. And When Saxton Dies, His Brother Could Come Out Of Nowhere And Say "Lol I Trol U"

I Beat You To It, No Yuko Dead Joke For You
OH YOU
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RebelINS
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Future is so bright I gotta wear shades


« Reply #1201 on: October 15, 2011, 10:17:21 pm »

cooler, piccolo, and poongko confirmed for INSmod.
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Orangestar
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Base names, yo.


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« Reply #1202 on: October 15, 2011, 10:20:13 pm »

inb4 gay trabble comment
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Lemonade
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« Reply #1203 on: October 16, 2011, 05:00:42 am »

inb4 trabbly trabble comment of trabble
There, I did it so nobody else has to.

cooler, piccolo, and poongko confirmed for INSmod.
who what huh


Back on topic, I just wanted to know how the prophunt mod was going.
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i already have a pet that follows me around 24/7

it's called  z4

you may have seen it
Tibbles
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Indeed.


« Reply #1204 on: October 16, 2011, 06:52:02 am »

Is there going to be a "PropHunt for GG2" thread?  I have a few ideas for it, and I can sprite.  Plus, when sprites are made, they can be stuck into the OP.
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Orpheon
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Developer


« Reply #1205 on: October 16, 2011, 06:54:18 am »

I made barrels.


For props :
-Lockers like in Truefort's spawn room
-Control points
-Gens
-Intels
-Autoguns

About restricting the POV, well, make it so they only have a cone of vision and it doesn't extend to the border of the screen. That would be incredibly easy to remove, thought, by editing the source.

 Shocked
that looks awesome

and apparently Saiyu wants around 100 types of props lopl
plus production can't begin until around a month and a half from now since he's studying for an exam
I'll bring this back later
« Last Edit: October 16, 2011, 06:54:26 am by Orpheon » Logged

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BassMakesPaste
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« Reply #1206 on: October 16, 2011, 05:47:55 pm »

I Bet I Could Make A Saxton Hale Mod Very Easily.

You Should Go For It. And When Saxton Dies, His Brother Could Come Out Of Nowhere And Say "Lol I Trol U"

I Beat You To It, No Yuko Dead Joke For You
God. That Joke Is So Dead. Why Are You Necrphiling Old Jokes?
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Dusty
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Dust in a box under a table


« Reply #1207 on: October 17, 2011, 09:14:27 am »

God damnit stop capitalizing every letter.
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Yuko
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What a hot oblivion!


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« Reply #1208 on: October 17, 2011, 09:28:49 am »

I Bet I Could Make A Saxton Hale Mod Very Easily.

You Should Go For It. And When Saxton Dies, His Brother Could Come Out Of Nowhere And Say "Lol I Trol U"

I Beat You To It, No Yuko Dead Joke For You
God. That Joke Is So Dead. Why Are You Necrphiling Old Jokes?

Mad Because I Beat You To The Punch

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Dusty
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Dust in a box under a table


« Reply #1209 on: October 17, 2011, 04:50:12 pm »

So, I have a theory for how to make hats work in gg2. Could also support animated hats, or paint styles/hat styles, or whatever
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Tibbles
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Indeed.


« Reply #1210 on: October 17, 2011, 04:57:49 pm »

Haxxy, only secure.
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Sentry
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Bring back spinjumping


« Reply #1211 on: October 17, 2011, 04:58:15 pm »

So, I have a theory for how to make hats work in gg2. Could also support animated hats, or paint styles/hat styles, or whatever
so post the idea then
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Dusty
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Dust in a box under a table


« Reply #1212 on: October 17, 2011, 06:53:07 pm »

Simply some arrays that contain the position and rotation (healer taunt) for the hat. The hats could be individual sprites, or all in one sprite. a bitch to set up, but once it's there all you need to do is sync any new hats you have with a write_ubyte.
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Dusty
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Dust in a box under a table


« Reply #1213 on: October 17, 2011, 10:15:45 pm »

fahdsheds Damn you norton!
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NAGN
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Yeah so now I have an idea


« Reply #1214 on: October 17, 2011, 10:17:32 pm »

The actual position of the hat (global position in the room) and the position of the pixels on the sprite differ very slightly. Basically getting everything to align properly is nearly impossible
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