RebelINS
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Future is so bright I gotta wear shades
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« Reply #1155 on: September 28, 2011, 06:57:15 pm » |
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i'm not digging the skill points/leveling idea, because you want to feel useful from the get go. having to level up just to get better stuff wouldn't be as fun.
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Dusty
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« Reply #1156 on: September 28, 2011, 07:08:39 pm » |
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Anyways, so two things: 1) Trip-wires vary in stats. The lowest tier costs the least, and has the smallest range. there are others which get progressively better and more expensive. The better ones are also less visible. Next, the spies health. i'm thinking only 5-ish because the spies are rather fragile in the comics (and yes damage will be scaled to compensate)
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Lemonade
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« Reply #1157 on: September 29, 2011, 11:32:32 am » |
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i'm not digging the skill points/leveling idea, because you want to feel useful from the get go. having to level up just to get better stuff wouldn't be as fun.
Nonono, that wasn't about leveling up, that was about choosing a limited number of default equipement from a limited number of points. The skill tree is supposed to unlock progressively in one go when setting up your loadout.  Anyway. I would really, really gladly help with sprites. thought I haven't read Spy vs. Spy :<
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i already have a pet that follows me around 24/7 it's called  you may have seen it
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RebelINS
Martial Expert
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Posts: 6676
Future is so bright I gotta wear shades
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« Reply #1158 on: September 29, 2011, 01:16:22 pm » |
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The problem with that approach is that people will find optimal builds, like with perks in call of duty (although I've never played these games personally). Then you have to balance the specific skills/traps instead of the classes themselves. It would lead to more interesting permutations, but would make it a lot harder to balance. I think having each class have a unique outline would make the overall design tighter.
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Dusty
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« Reply #1159 on: September 29, 2011, 02:54:44 pm » |
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Spies are sprited, going to work on redoing maps tomorrow.
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Dusty
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« Reply #1160 on: September 29, 2011, 06:54:01 pm » |
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Part of the reason I'm changing the map code is not to add new entities, but to change the way maps work. due to the nature of the traps, hand drawn maps wouldn't work. So, instead they'll be tile based.
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RebelINS
Martial Expert
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Posts: 6676
Future is so bright I gotta wear shades
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« Reply #1161 on: September 29, 2011, 07:09:05 pm » |
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Some of the traps aren't just going to be set and forget are they? Like maybe with the tripwire/laser ones, you attach the main trap component to a surface by throwing it, which can be pointing in any direction. Then after that, you set the first tripwire end piece. It would show a radius around that first end piece, which indicates where you can put the other end piece. If an enemy intersects the line, it activates the trap.
With that in place, you could give a cigarette item to one of the classes, so they can use the smoke to find where the lasers are.
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Dusty
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« Reply #1162 on: September 29, 2011, 07:34:43 pm » |
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Well, I was just going to have a simple tripwire tile that you could place. But yeah, there'll be ways to detect hidden traps (tripwires and others alike)
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[LORD]BoltStorm/RA/
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« Reply #1163 on: September 30, 2011, 07:53:20 am » |
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i am reminding you guys for the possible(?) idea for a starcraft terran mod if you wanna do this idea just pm me and i will try to help you
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Orpheon
2011 Haxxy Award Winner
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Posts: 5824
Developer
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« Reply #1164 on: September 30, 2011, 09:57:03 am » |
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i am reminding you guys for the possible(?) idea for a starcraft terran mod if you wanna do this idea just pm me and i will try to help you
Sprite-mod or Real-mod?
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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Lemonade
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« Reply #1165 on: September 30, 2011, 10:31:14 am » |
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Part of the reason I'm changing the map code is not to add new entities, but to change the way maps work. due to the nature of the traps, hand drawn maps wouldn't work. So, instead they'll be tile based.
So that would be harder to do as a mod. I mean, less true to GG2. But as long as you can art the maps...
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i already have a pet that follows me around 24/7 it's called  you may have seen it
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RebelINS
Martial Expert
Offline
Posts: 6676
Future is so bright I gotta wear shades
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« Reply #1166 on: September 30, 2011, 02:25:39 pm » |
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i am reminding you guys for the possible(?) idea for a starcraft terran mod if you wanna do this idea just pm me and i will try to help you
I could do this myself very easily. Like, I pretty much have Marine and Ghost already coded.
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Unsung Hero
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« Reply #1167 on: September 30, 2011, 10:59:36 pm » |
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If there are Hydralisks and/or Roaches, I'd use it everyday. 
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 Swimming is all about speshul powah. I have mastered swimming in 721 different strokes. Proud member of [PHS]
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Orpheon
2011 Haxxy Award Winner
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Posts: 5824
Developer
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« Reply #1168 on: October 01, 2011, 02:26:50 am » |
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Hmm. SC1 or SC2?
Also, yay Psi-storm.
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Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it.
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Unsung Hero
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« Reply #1169 on: October 01, 2011, 11:57:16 am » |
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Dark Templar = Spy?
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 Swimming is all about speshul powah. I have mastered swimming in 721 different strokes. Proud member of [PHS]
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