The Gang Garrison 2 Forum
May 18, 2013, 06:41:53 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Chat with us on IRC: http://ganggarrison.com/irc.html
Server: irc.esper.net, Channel: #gg2
 
   Home   Help Search Login Register  
Poll
Question: koth_winery?
Lookin' good so far
Wouldn't touch it with a 39 and a half foot pole, buddy
http://i590.photobucket.com/albums/ss347/Cafinator/unnnhg-o.gif?t=1302128078

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 »
  Print  
Author Topic: Muddy's Map Emporium  (Read 16315 times)
Muddywater
rotaredoM
Veteran Beta Tester
*****
Offline Offline

Posts: 2344


Hi.


« Reply #270 on: July 07, 2010, 08:48:23 am »

Seeing as the garrison builder is being incomplete at any rate, I'll just make both stages in separate maps.
Logged

PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
Muddywater
rotaredoM
Veteran Beta Tester
*****
Offline Offline

Posts: 2344


Hi.


« Reply #271 on: July 07, 2010, 10:01:03 am »

Okay, here are the stages compiled as separate maps. I've done testing, there shouldn't be any spots where heavies get stuck.


cp_sandrid_b1_m1

And stage 2:

cp_sandrid_b1_m2
Logged

PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
[PHS] Whisky
Veteran Beta Tester
*****
Offline Offline

Posts: 1610


z6


WWW
« Reply #272 on: July 11, 2010, 03:01:57 pm »

Hey Muddy I think I figured out what went wrong.

I saved the picture you had in your post, but apparently I'm supposed to follow the url and save THAT picture in order to get it working.

Thanks for all the help lopl.
Logged

Muddywater
rotaredoM
Veteran Beta Tester
*****
Offline Offline

Posts: 2344


Hi.


« Reply #273 on: July 11, 2010, 03:25:29 pm »

I didn't know your original problem  z4
Logged

PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
Kizzi
Veteran Beta Tester
*****
Offline Offline

Posts: 208



« Reply #274 on: July 12, 2010, 03:52:21 pm »

I had chance to playtest it and this is what I thought:
   Shoot-through floors - you can't even tell if they're floors, or just thin air.
   Too campable - last point on stage 2 mostly (though it was probably my crappy team)
   The annoying jumps - just outside RED spawn on stage 2, the death pit
   Useless paths - the upper route at the start of stage 2 didn't have much use
   Background - the art looks pretty sweet in game, nothing really detracting
Logged
Muddywater
rotaredoM
Veteran Beta Tester
*****
Offline Offline

Posts: 2344


Hi.


« Reply #275 on: July 12, 2010, 05:03:21 pm »

I had chance to playtest it and this is what I thought:
   Shoot-through floors - you can't even tell if they're floors, or just thin air.
I'll have to change that then
   Too campable - last point on stage 2 mostly (though it was probably my crappy team)
I actually was thinking of an upper path for that stage.
   The annoying jumps - just outside RED spawn on stage 2, the death pit
That's supposed to be a scout path :U
   Useless paths - the upper route at the start of stage 2 didn't have much use
It was intended as a sniper perch/defensive autogun spot, but I can extend it.
   Background - the art looks pretty sweet in game, nothing really detracting
Coolio
Thanks for the review, I had to make a fix for stage 1 anyhow that I hadn't noticed  z4
Logged

PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
Wherewolf
Guest
« Reply #276 on: July 12, 2010, 08:30:44 pm »

I saw a ton of people, even Vein I think, walk straight into the pit. Add a danger sign, or one of the skull/crossbones from TF2?
Logged
Muddywater
rotaredoM
Veteran Beta Tester
*****
Offline Offline

Posts: 2344


Hi.


« Reply #277 on: July 13, 2010, 06:24:19 am »

And I thought the stream of light was enough  z9
I'll add that as well.
Logged

PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
Kizzi
Veteran Beta Tester
*****
Offline Offline

Posts: 208



« Reply #278 on: July 13, 2010, 01:43:12 pm »

And I thought the stream of light was enough  z9
I'll add that as well.
It's also pretty tricky to jump if you're a soldier or heavy.
Logged
Muddywater
rotaredoM
Veteran Beta Tester
*****
Offline Offline

Posts: 2344


Hi.


« Reply #279 on: July 13, 2010, 01:44:34 pm »

I didn't intend for anyone to normally make that jump though.
Logged

PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
Muddywater
rotaredoM
Veteran Beta Tester
*****
Offline Offline

Posts: 2344


Hi.


« Reply #280 on: July 18, 2010, 02:51:22 pm »

Coming soon...

Logged

PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
Muddywater
rotaredoM
Veteran Beta Tester
*****
Offline Offline

Posts: 2344


Hi.


« Reply #281 on: July 18, 2010, 03:36:53 pm »

...and no one appears to be too interested in what that was teasing for. Oh well.

cp_dirtbowl_3cp_v1:


*Not to be confused with the stock map, cp_dirtbowl.

This is ctf_dirtbowl, remade in traditional cp mode. Not too big for annoyingly long walks, not too small.

To do list:
-v2 of sandrid

Logged

PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
[PHS] Whisky
Veteran Beta Tester
*****
Offline Offline

Posts: 1610


z6


WWW
« Reply #282 on: July 18, 2010, 04:04:14 pm »

...and no one appears to be too interested in what that was teasing for. Oh well.

cp_dirtbowl_3cp_v1:


*Not to be confused with the stock map, cp_dirtbowl.

This is ctf_dirtbowl, remade in traditional cp mode. Not too big for annoyingly long walks, not too small.

To do list:
-v2 of sandrid




I was interested but once I saw the dirbowl background I was like: Oh god no but then I saw the actual map and I was all like  z6 z6 z6
Logged

Muddywater
rotaredoM
Veteran Beta Tester
*****
Offline Offline

Posts: 2344


Hi.


« Reply #283 on: July 18, 2010, 05:04:58 pm »

I might have to make a v2 sometime though, the stairwell by the intels is a bit hard to get through as heavy. Not that it's impossible, just a bit difficult.
Logged

PHS Leader, Dead Clans mod
Oh hey, what's this?
A picture is worth 1000 words, but this sig only fits 500 characters z7
Chicken Soup
Disposable Hero
*****
Offline Offline

Posts: 5261


I'm not the Breakman.


« Reply #284 on: July 18, 2010, 11:01:41 pm »

I might have to make a v2 sometime though, the stairwell by the intels is a bit hard to get through as heavy. Not that it's impossible, just a bit difficult.
I made a very interesting stairway on my map that we've been working on. You should check it out. I haven't playtested it, but I think it's good enough to be the new standard, at least theoretically.
Logged

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.214 seconds with 21 queries.