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May 21, 2013, 11:32:34 pm *
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Question: koth_winery?
Lookin' good so far
Wouldn't touch it with a 39 and a half foot pole, buddy
http://i590.photobucket.com/albums/ss347/Cafinator/unnnhg-o.gif?t=1302128078

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Author Topic: Muddy's Map Emporium  (Read 16338 times)
Muddywater
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« Reply #225 on: May 30, 2010, 09:09:31 pm »

I actually already made one.



Gonna make the other later.

But it's supposed to be on a mountain right?

I'll get to that later  z4


I see huge airplanes in the TF2 one :/

It's called distance.
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Muddywater
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« Reply #226 on: May 30, 2010, 09:34:21 pm »

Also because people hiding behind the spawns in lumberyard pisses me off, here's arena_lumberyard_alt.

It's got a player wall on top of both spawns, so they can still be shot at.

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« Reply #227 on: May 30, 2010, 09:51:31 pm »

I actually already made one.



Gonna make the other later.

But it's supposed to be on a mountain right?

I'll get to that later  z4


I see huge airplanes in the TF2 one :/

It's called distance.


I'm just saying it'd look better if some of the sky background had 2 giant airplanes.
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Muddywater
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Hi.


« Reply #228 on: May 30, 2010, 09:52:42 pm »

Well I can't take up too much space with it. And the red airplane still needs to be done. Also I have something else planned  Hehe + smiley16
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« Reply #229 on: May 31, 2010, 02:00:18 am »

Actually lumberyard is going to get updated in the next version.
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Muddywater
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« Reply #230 on: May 31, 2010, 02:04:06 am »

Oh, well that's good. I'll just use this until then.
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Muddywater
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Hi.


« Reply #231 on: June 07, 2010, 10:42:58 am »

"A 2 stage cp map with forward spawns? Preposterous!"


I'll make a code for those that can't tell where things are later.
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« Reply #232 on: June 07, 2010, 11:59:10 am »

Forward spawn build?
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Wherewolf
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« Reply #233 on: June 07, 2010, 03:35:01 pm »

shh don't tell anyone

he's probably going to wait until garrison builder is updated to compile.
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Muddywater
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« Reply #234 on: June 09, 2010, 06:09:54 am »

More progress :U

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« Reply #235 on: June 09, 2010, 09:24:58 am »

More progress :U


what's that called?
it just says 91460369.
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Muddywater
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Hi.


« Reply #236 on: June 09, 2010, 10:04:13 am »

I haven't thought of a name yet, although I am considering calling it cp_shambala. Or something else.
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« Reply #237 on: June 09, 2010, 10:16:49 am »

 Drolling
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Muddywater
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« Reply #238 on: June 09, 2010, 11:34:54 am »

 Drolling

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« Reply #239 on: June 09, 2010, 11:58:21 am »

Excellent work.

Just making sure, Stage 1 has 3 CP's, and Stage 2 has 3 CP's?
Everything seems nicely spaced out, and the uneven terrain will offer a different strategy for both teams. Background also looks great, and solid and non-solid objects can be determined quickly.
Though, on Stage 2, why is there a CP behind RED's first spawn point?

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