Muddywater
rotaredoM
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Posts: 2344
Hi.
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« Reply #225 on: May 30, 2010, 09:09:31 pm » |
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I actually already made one.  Gonna make the other later. But it's supposed to be on a mountain right? I'll get to that later  I see huge airplanes in the TF2 one :/ It's called distance.
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Muddywater
rotaredoM
Veteran Beta Tester
   
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Posts: 2344
Hi.
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« Reply #226 on: May 30, 2010, 09:34:21 pm » |
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Also because people hiding behind the spawns in lumberyard pisses me off, here's arena_lumberyard_alt. It's got a player wall on top of both spawns, so they can still be shot at. 
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[PHS] Dread Pirate (Matt)
/r/gg2
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Be endless. Chargers for life.
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« Reply #227 on: May 30, 2010, 09:51:31 pm » |
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I actually already made one.  Gonna make the other later. But it's supposed to be on a mountain right? I'll get to that later  I see huge airplanes in the TF2 one :/ It's called distance. I'm just saying it'd look better if some of the sky background had 2 giant airplanes.
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 SZP missed forever, /AF/ not so much - August '10 Crew Member of [GA], Member of [PHS]
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Agh
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« Reply #229 on: May 31, 2010, 02:00:18 am » |
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Actually lumberyard is going to get updated in the next version.
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Dusty
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« Reply #232 on: June 07, 2010, 11:59:10 am » |
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Forward spawn build?
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Wherewolf
Guest
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« Reply #233 on: June 07, 2010, 03:35:01 pm » |
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shh don't tell anyone
he's probably going to wait until garrison builder is updated to compile.
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Dusty
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« Reply #235 on: June 09, 2010, 09:24:58 am » |
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More progress :U  what's that called? it just says 91460369.
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AcidLead
The Flash of the Action
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Our hero returns triumphant. Execute him at once.
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« Reply #237 on: June 09, 2010, 10:16:49 am » |
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recent additions: oh fuck it we're redoing all of AWE top-down
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<USPP> Spectatin
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« Reply #239 on: June 09, 2010, 11:58:21 am » |
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Excellent work.
Just making sure, Stage 1 has 3 CP's, and Stage 2 has 3 CP's? Everything seems nicely spaced out, and the uneven terrain will offer a different strategy for both teams. Background also looks great, and solid and non-solid objects can be determined quickly. Though, on Stage 2, why is there a CP behind RED's first spawn point?
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