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Question: koth_winery?
Lookin' good so far
Wouldn't touch it with a 39 and a half foot pole, buddy
http://i590.photobucket.com/albums/ss347/Cafinator/unnnhg-o.gif?t=1302128078

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Author Topic: Muddy's Map Emporium  (Read 16584 times)
Chicken Soup
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« Reply #90 on: November 08, 2009, 07:36:51 pm »

Alright, thanks!

Also, here's progress on v2 of stage 2 of the dirtbowl remix, since it seems I never posted it:



Already starting to get excited. Are you going to fix the doors by the red spawn so blu can't camp or do you think it's fine?
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Muddywater
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Hi.


« Reply #91 on: November 08, 2009, 07:39:56 pm »

Alright, thanks!

Also, here's progress on v2 of stage 2 of the dirtbowl remix, since it seems I never posted it:



Already starting to get excited. Are you going to fix the doors by the red spawn so blu can't camp or do you think it's fine?

I'd say it's fine. Red has a back door, so they can surround them if necessary.
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Muddywater
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Hi.


« Reply #92 on: November 10, 2009, 07:01:35 pm »

Just a heads up, I might be able to host shipyard today. I'm setting it to a 13 playe server, 4 sec respawn, and 20 minutes on the timer. Server name'll be "Shipyard Beta (MW+T@TS"

I'll post once the server is up (implying I'm able to host) here and in the server's thread.
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Muddywater
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Hi.


« Reply #93 on: November 10, 2009, 07:42:14 pm »

Hosting in a few minutes for an hour or so, look around for it.
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Muddywater
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« Reply #94 on: November 10, 2009, 08:40:56 pm »

Server temporarily down due to an error and meaning to switch hosting mods. To those who played on it, how was it?

And here's the error:

___________________________________________
ERROR in
action number 1
of End Step Event
for object Character:

In script doEventPlayerDeath:
Error in code at line 23:
           killer.kills += 1;

at position 10: Unknown variable kills
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Chicken Soup
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« Reply #95 on: November 10, 2009, 09:06:16 pm »

Really laggy with an input delay. But enjoyable map. The point on stage 3 is really easy to engyfest.
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Muddywater
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« Reply #96 on: November 10, 2009, 09:37:01 pm »

Really laggy with an input delay. But enjoyable map. The point on stage 3 is really easy to engyfest.
I noticed  z4

I'm considering moving the blu spawn around to take up more space in the back of the sub, and to make spawn farther away.
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beasta
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« Reply #97 on: November 10, 2009, 09:40:06 pm »

Point 2 is way to easy to cap on stage 2.  Like really, a heavy can do it  Hehe + smiley16.
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Muddywater
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« Reply #98 on: November 10, 2009, 09:42:13 pm »

Point 2 is way to easy to cap on stage 2.  Like really, a heavy can do it  Hehe + smiley16.
That was just since it was one on one 
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Muddywater
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« Reply #99 on: November 14, 2009, 01:02:55 am »

Things to do:

-Beta 2 of shipyard

-DirtbowlRemix stuff

-New spycrab map, since there's only 2 at the moment, and 1 of them isn't too good.

-Version 2 of gg_mapscollide, with fixed wallmask and more maps.

Also, would I make a good mod for map making?  z7
Vote in the poll. I'm considering either applying for mod or starting a clan 
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Osmosis
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DANG IT L


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« Reply #100 on: November 14, 2009, 01:12:24 am »

Things to do:

-Beta 2 of shipyard

-DirtbowlRemix stuff

-New spycrab map, since there's only 2 at the moment, and 1 of them isn't too good.

-Version 2 of gg_mapscollide, with fixed wallmask and more maps.

Also, would I make a good mod for map making?  z7
Vote in the poll. I'm considering either applying for mod or starting a clan 
CTF_mach2D is not there z7
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Make sense out of this I dare you.
Muddywater
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Hi.


« Reply #101 on: November 14, 2009, 01:33:03 am »

Things to do:

-Beta 2 of shipyard

-DirtbowlRemix stuff

-New spycrab map, since there's only 2 at the moment, and 1 of them isn't too good.

-Version 2 of gg_mapscollide, with fixed wallmask and more maps.

Also, would I make a good mod for map making?  z7
Vote in the poll. I'm considering either applying for mod or starting a clan 
CTF_mach2D is not there z7
I forgot about that!  z4
I'm thinking I'm not going to do that, atleast for a long time. Level design for the map, etc.
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Muddywater
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Hi.


« Reply #102 on: November 16, 2009, 12:26:06 am »

Glad to know that I'd make a good moderator guys  z6
I voted maybe, incase anyone was wondering.

Here's some more progress on gg_mapscollide_v2



Added [arena.exe] and cp_collaborative.
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Quack
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Dong dong never die


« Reply #103 on: November 16, 2009, 06:41:27 am »

I wonder if I can host that thing.

I'll check next weekend. this will be something.......
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Steam name is Quackss      Founder of (NI)
Chicken Soup
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« Reply #104 on: November 16, 2009, 01:41:43 pm »

I wonder if I can host that thing.

I'll check next weekend. this will be something.......
It'd be awesome but also really annoying if it was like a cp map with like 2 or 3 points on every map, and you have to fight your way through them.
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