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Chicken Soup
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« Reply #90 on: November 08, 2009, 07:36:51 pm » |
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Alright, thanks! Also, here's progress on v2 of stage 2 of the dirtbowl remix, since it seems I never posted it:  Already starting to get excited. Are you going to fix the doors by the red spawn so blu can't camp or do you think it's fine?
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Muddywater
rotaredoM
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Hi.
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« Reply #91 on: November 08, 2009, 07:39:56 pm » |
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Alright, thanks! Also, here's progress on v2 of stage 2 of the dirtbowl remix, since it seems I never posted it:  Already starting to get excited. Are you going to fix the doors by the red spawn so blu can't camp or do you think it's fine? I'd say it's fine. Red has a back door, so they can surround them if necessary.
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Chicken Soup
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« Reply #95 on: November 10, 2009, 09:06:16 pm » |
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Really laggy with an input delay. But enjoyable map. The point on stage 3 is really easy to engyfest.
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Muddywater
rotaredoM
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« Reply #96 on: November 10, 2009, 09:37:01 pm » |
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Really laggy with an input delay. But enjoyable map. The point on stage 3 is really easy to engyfest.
I noticed  I'm considering moving the blu spawn around to take up more space in the back of the sub, and to make spawn farther away.
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beasta
Guest
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« Reply #97 on: November 10, 2009, 09:40:06 pm » |
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Point 2 is way to easy to cap on stage 2. Like really, a heavy can do it  .
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Muddywater
rotaredoM
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« Reply #98 on: November 10, 2009, 09:42:13 pm » |
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Point 2 is way to easy to cap on stage 2. Like really, a heavy can do it  . That was just since it was one on one 
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Muddywater
rotaredoM
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« Reply #99 on: November 14, 2009, 01:02:55 am » |
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Things to do:-Beta 2 of shipyard -DirtbowlRemix stuff -New spycrab map, since there's only 2 at the moment, and 1 of them isn't too good. -Version 2 of gg_mapscollide, with fixed wallmask and more maps. Also, would I make a good mod for map making?  Vote in the poll. I'm considering either applying for mod or starting a clan 
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Osmosis
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« Reply #100 on: November 14, 2009, 01:12:24 am » |
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Things to do:-Beta 2 of shipyard -DirtbowlRemix stuff -New spycrab map, since there's only 2 at the moment, and 1 of them isn't too good. -Version 2 of gg_mapscollide, with fixed wallmask and more maps. Also, would I make a good mod for map making?  Vote in the poll. I'm considering either applying for mod or starting a clan  CTF_mach2D is not there 
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 Make sense out of this I dare you.
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Muddywater
rotaredoM
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« Reply #101 on: November 14, 2009, 01:33:03 am » |
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Things to do:-Beta 2 of shipyard -DirtbowlRemix stuff -New spycrab map, since there's only 2 at the moment, and 1 of them isn't too good. -Version 2 of gg_mapscollide, with fixed wallmask and more maps. Also, would I make a good mod for map making?  Vote in the poll. I'm considering either applying for mod or starting a clan  CTF_mach2D is not there  I forgot about that!  I'm thinking I'm not going to do that, atleast for a long time. Level design for the map, etc.
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Muddywater
rotaredoM
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« Reply #102 on: November 16, 2009, 12:26:06 am » |
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Glad to know that I'd make a good moderator guys  I voted maybe, incase anyone was wondering. Here's some more progress on gg_mapscollide_v2  Added [arena.exe] and cp_collaborative.
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Quack
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« Reply #103 on: November 16, 2009, 06:41:27 am » |
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I wonder if I can host that thing.
I'll check next weekend. this will be something.......
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Steam name is Quackss Founder of (NI) 
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Chicken Soup
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« Reply #104 on: November 16, 2009, 01:41:43 pm » |
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I wonder if I can host that thing.
I'll check next weekend. this will be something.......
It'd be awesome but also really annoying if it was like a cp map with like 2 or 3 points on every map, and you have to fight your way through them.
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