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Question: koth_winery?
Lookin' good so far
Wouldn't touch it with a 39 and a half foot pole, buddy
http://i590.photobucket.com/albums/ss347/Cafinator/unnnhg-o.gif?t=1302128078

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Author Topic: Muddy's Map Emporium  (Read 16341 times)
<USPP> Spectatin
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« Reply #60 on: October 31, 2009, 01:57:24 am »

Looks great so far! Only problems I can see include a long passage throughout the submarine in stage 3 and that even BLU deserves an alternate path sometimes. Just a quick question, does touching the water above the submarine in stage three do anything? (You can rocket/sticky jump up there and then run into the blue.)

I like the bathysphere under the sub, nice touch.
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« Reply #61 on: October 31, 2009, 02:37:42 am »

Here's the maps with really bad art (just quick line tool things) but to show placement for everything. The rapture sign on stage 3 is just so I remember to make a reference there in the BG.
Stage 1:

Stage 2:

Stage 3:


Black/Yellow areas are control point space, light grey lines are bullet walls, blu/red lines are spawn doors, etc.


dude, this map looks great! you should definately go through with it.


...


...well, except, eh forget it it doesnt matter.
...well actually, maybe its...nah, whatever.
...wellmaybe i should avtually, say it-oh, forget it. its cool.




...




anyway, great job  c1
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« Reply #62 on: October 31, 2009, 04:28:18 pm »

Left-bottom part of stage 2 looks...useless? Otherwise, I can't wait!!  z6  z6
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« Reply #63 on: October 31, 2009, 04:34:21 pm »

Left-bottom part of stage 2 looks...useless? Otherwise, I can't wait!!  z6  z6
I think that it's there so the attackers can land on the anchor if they jump off the edge from spawn.
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« Reply #64 on: October 31, 2009, 06:26:19 pm »

Oh damn, I forgot to put the control point space for stage 3, it should be obvious though.


Looks great so far! Only problems I can see include a long passage throughout the submarine in stage 3 and that even BLU deserves an alternate path sometimes. Just a quick question, does touching the water above the submarine in stage three do anything? (You can rocket/sticky jump up there and then run into the blue.)

I like the bathysphere under the sub, nice touch.
The water is just for show on all stages, but going low enough on stage 1+2 kills you. Stage 3 kills you going around the very bottom, as the coral reef will be very spikey. While I do agree that blu needs an alternate path, I'll wait and see if it's really needed after testing. I can see that happening with use of the empty part of the yellow submarine at stage 3.

Left-bottom part of stage 2 looks...useless? Otherwise, I can't wait!!  z6  z6
I think that it's there so the attackers can land on the anchor if they jump off the edge from spawn.
That's true, but I'm not so sure if it's going to stay as an anchor, since it's on top of the water  hehe
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« Reply #65 on: October 31, 2009, 08:41:59 pm »

That's true, but I'm not so sure if it's going to stay as an anchor, since it's on top of the water  hehe
the boardwalk/dock?
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« Reply #66 on: October 31, 2009, 09:55:33 pm »

lol

Quote
--->
Rapture
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Muddywater
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« Reply #67 on: October 31, 2009, 11:09:08 pm »

That's true, but I'm not so sure if it's going to stay as an anchor, since it's on top of the water  hehe
the boardwalk/dock?
I don't see how a boardwalk/dock would work, since the top of the ship is supposedly the docking port. I'm thinking it'll be a patio for viewing.
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« Reply #68 on: October 31, 2009, 11:20:41 pm »

That's true, but I'm not so sure if it's going to stay as an anchor, since it's on top of the water  hehe
the boardwalk/dock?
I don't see how a boardwalk/dock would work, since the top of the ship is supposedly the docking port. I'm thinking it'll be a patio for viewing.
-Patio
-Buoy
-Speedboat/Patrol boat
-Something that sticks out of the water...driftwood/raft?
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« Reply #69 on: November 01, 2009, 12:03:54 am »

That's true, but I'm not so sure if it's going to stay as an anchor, since it's on top of the water  hehe
the boardwalk/dock?
I don't see how a boardwalk/dock would work, since the top of the ship is supposedly the docking port. I'm thinking it'll be a patio for viewing.
-Speedboat/Patrol boat
Done, once I can.
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« Reply #70 on: November 03, 2009, 06:06:58 am »

Uhh, I know this is a little off topic, but...

the locator on ctf_schoolhouse doesn't work....
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Muddywater
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Hi.


« Reply #71 on: November 04, 2009, 05:29:14 pm »

Uhh, I know this is a little off topic, but...

the locator on ctf_schoolhouse doesn't work....
Agh made a new version since the art on mine didn't look to good, but I never got around to making the locator, another thing for the to-do list.

Also, cp_shipyard to be mapped soon.
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« Reply #72 on: November 04, 2009, 06:32:26 pm »

Uhh, I know this is a little off topic, but...

the locator on ctf_schoolhouse doesn't work....
Agh made a new version since the art on mine didn't look to good, but I never got around to making the locator, another thing for the to-do list.

Also, cp_shipyard to be mapped soon.


I'll try to host it sunday.  c1
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Muddywater
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« Reply #73 on: November 04, 2009, 08:29:02 pm »

Uhh, I know this is a little off topic, but...

the locator on ctf_schoolhouse doesn't work....
Agh made a new version since the art on mine didn't look to good, but I never got around to making the locator, another thing for the to-do list.

Also, cp_shipyard to be mapped soon.


I'll try to host it sunday.  c1
Cool, I'm actually mapping it right now. Only problem is I'm not sure if I'm placing one of the entities (in-map next round) correctly, oh well. If I'm correct, this will be the only staged cp map other then dirtbowl  z6
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« Reply #74 on: November 04, 2009, 08:31:26 pm »

Uhh, I know this is a little off topic, but...

the locator on ctf_schoolhouse doesn't work....
Agh made a new version since the art on mine didn't look to good, but I never got around to making the locator, another thing for the to-do list.

Also, cp_shipyard to be mapped soon.


I'll try to host it sunday.  c1
Cool, I'm actually mapping it right now. Only problem is I'm not sure if I'm placing one of the entities (in-map next round) correctly, oh well. If I'm correct, this will be the only staged cp map other then dirtbowl  z6


I coul just put them on after another, so we get to see them all, but you don't have to win it to get to it...
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