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Question: koth_winery?
Lookin' good so far
Wouldn't touch it with a 39 and a half foot pole, buddy
http://i590.photobucket.com/albums/ss347/Cafinator/unnnhg-o.gif?t=1302128078

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Author Topic: Muddy's Map Emporium  (Read 16577 times)
Sentry
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« Reply #315 on: November 10, 2010, 11:34:39 pm »




Me trying to make an arena conversion of sandrid's final point. I'll try compiling though.

Red side is blu  Drolling
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CrazNoDale
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« Reply #316 on: November 11, 2010, 12:39:47 am »

Alot of your maps are hosted in imageshack, is that why some dont work?
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aftershockpivot
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« Reply #317 on: November 11, 2010, 12:44:16 am »




Me trying to make an arena conversion of sandrid's final point. I'll try compiling though.

The top and bottom levels look fine, but the middle looks very spammable.
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Muddywater
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Hi.


« Reply #318 on: November 11, 2010, 01:07:37 am »

@Pivot/Sentry Those are both due to little work done on the map. Naturally I'm going to make some changes.

Alot of your maps are hosted in imageshack, is that why some dont work?

Iunno maybe
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[GA] Oopie
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« Reply #319 on: November 14, 2010, 11:46:35 am »

Health kits, IN MY ARENA?  z4
It looks like it is almost too small for arena even.  I guess the amount of layers kind of balances it but I feel as though these rounds will end up too fast and spammy.
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Muddywater
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Hi.


« Reply #320 on: November 14, 2010, 12:05:47 pm »

Health kits, IN MY ARENA?  z4
Will be removed when I get to it.
It looks like it is almost too small for arena even.  I guess the amount of layers kind of balances it but I feel as though these rounds will end up too fast and spammy.
I noticed this, I dunno what I'll do though. This keeps true to the sandrid finish and I can't really add any extra layers or side lengths since it will end up being dead space.
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Muddywater
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Hi.


« Reply #321 on: November 14, 2010, 12:56:09 pm »

Here it is:



Up next, arena_mapscollide 
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Muddywater
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« Reply #322 on: November 14, 2010, 01:28:57 pm »

Tripull pust

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Lemonade
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« Reply #323 on: November 14, 2010, 02:13:41 pm »

>Spend the whole match searching the last survivor or the control point
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i already have a pet that follows me around 24/7

it's called  z4

you may have seen it
Muddywater
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« Reply #324 on: November 14, 2010, 02:34:50 pm »

Every control point acts as a control point. And you can always get to said point since cp_collaborative is at the bottom.

But yes it's best for... I wanna say 32 players or something since it's a joke map. You know if you're not already lagging enough from the map size.

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[nigs[ trog
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« Reply #325 on: November 14, 2010, 04:11:07 pm »

all spies gogogog
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Agh
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« Reply #326 on: November 15, 2010, 04:44:46 pm »

I remember playing on a server, where the knife was the only weapon that did damage. It was a lot of fun.
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Self Destructive Pyro
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« Reply #327 on: November 15, 2010, 05:46:23 pm »

Every control point acts as a control point. And you can always get to said point since cp_collaborative is at the bottom.

But yes it's best for... I wanna say 32 players or something since it's a joke map. You know if you're not already lagging enough from the map size.


*alert scoot capping point*
 x14 orrrrrrr nooooooo *runs to cp*
*turns out scoot was on another cp*
 x14 how could this happen
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AIM
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« Reply #328 on: November 15, 2010, 06:42:52 pm »

Only one isn't a 'masterpiece' to me, sandrid, no offence though, but it sucks z7 but maybe if you improve it it will be better yaymoney
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Muddywater
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Hi.


« Reply #329 on: April 10, 2011, 04:50:16 pm »

So I had some time yesterday and decided to take a crack at a koth map, tell me if it looks good.



Yes, I'm aware the topic hasn't been posted in for 120+ days
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