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Question: koth_winery?
Lookin' good so far
Wouldn't touch it with a 39 and a half foot pole, buddy
http://i590.photobucket.com/albums/ss347/Cafinator/unnnhg-o.gif?t=1302128078

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Author Topic: Muddy's Map Emporium  (Read 16583 times)
[nigs[ trog
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i am uberdeath


« Reply #255 on: June 10, 2010, 08:30:20 pm »

cp_pleaseplaytest
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LocalBystander
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« Reply #256 on: June 10, 2010, 08:35:40 pm »

cp_sandbox
cp_sandgrid
cp_sandman?
cp_heatbowl
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Muddywater
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Hi.


« Reply #257 on: June 11, 2010, 03:41:03 am »

I'm calling it cp_sandrid
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Muddywater
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« Reply #258 on: June 12, 2010, 09:21:34 am »

Seems like I'm being productive the past few days.



gen_alleyway

Still a wallmask, I'm going for a night theme.
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Muddywater
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« Reply #259 on: July 03, 2010, 10:45:15 pm »

Woah I completely forgot about alleyway

And for the RJ competition, very early mind you;

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Muddywater
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« Reply #260 on: July 04, 2010, 10:28:12 am »

Still early in the works: rj_pioneer


(I'm aware the last jump is undoable by soldier)

I recently tested gen_alleyway and there are several spots heavies get stuck, so I'll need to fix that.

And since I don't want my work on cp_Sandrid to go to waste, I'm going to make a version without forward spawns that compensates for the time taken to walk. Or maybe I'll just make no compensation, since people can cope with dirtbowl and this isn't as harsh on attackers.
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Muddywater
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« Reply #261 on: July 04, 2010, 11:26:21 am »

cp_sandrid_b1


The first stage works well, no heavy spots that he gets stuck in to my knowledge, points cap well. The second stage however I keep getting a bug when it should start  Crying

I would've posted the code but I'm a moron and copied the link to the map, overwriting it. I'll have the code shortly.

Code:
___________________________________________
ERROR in
action number 1
of Draw Event
for object ControlPointHUD:

Error in code at line 12:
       if global.cp[i].team == TEAM_RED teamoffset = 60;
                       ^
at position 22: Unknown variable team
« Last Edit: July 04, 2010, 11:52:19 am by Muddywater » Logged

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Muddywater
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« Reply #262 on: July 04, 2010, 11:30:05 am »

Now would someone mind being a combo breaker.
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Wherewolf
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« Reply #263 on: July 04, 2010, 11:39:14 am »

rekaerb obmoc

Sandrid looks nice c1
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Muddywater
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« Reply #264 on: July 04, 2010, 12:09:42 pm »

Thanks  Drolling

Oh and apparently the code means that the points don't know what team they belong to, which is because of something with the compiling. I keep recompiling to find that the points aren't BLU like they should be. Dunno why. If anyone else would like to give it a shot be my guest.
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[PHS] Whisky
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z6


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« Reply #265 on: July 05, 2010, 02:32:28 pm »

cp_sandrid_b1


The first stage works well, no heavy spots that he gets stuck in to my knowledge, points cap well. The second stage however I keep getting a bug when it should start  Crying

I would've posted the code but I'm a moron and copied the link to the map, overwriting it. I'll have the code shortly.

Code:
___________________________________________
ERROR in
action number 1
of Draw Event
for object ControlPointHUD:

Error in code at line 12:
       if global.cp[i].team == TEAM_RED teamoffset = 60;
                       ^
at position 22: Unknown variable team


This is the one you want me to host, right?
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Muddywater
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« Reply #266 on: July 05, 2010, 02:45:41 pm »

Yep. I'm having trouble compiling correctly though. It seems that with the lack of cp maps made, comes the lack of checking if the builder even works with them.  z7

Once NAGN/I/Someone come to a solution nothing can be done.
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z6


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« Reply #267 on: July 06, 2010, 06:13:44 pm »

Yep. I'm having trouble compiling correctly though. It seems that with the lack of cp maps made, comes the lack of checking if the builder even works with them.  z7

Once NAGN/I/Someone come to a solution nothing can be done.

I'll just use stage one then for now.
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Yeah so now I have an idea


« Reply #268 on: July 06, 2010, 10:24:14 pm »

Muddy it looks like you have to add a third layer
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[im
Muddywater
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« Reply #269 on: July 07, 2010, 08:46:29 am »

Yep. I'm having trouble compiling correctly though. It seems that with the lack of cp maps made, comes the lack of checking if the builder even works with them.  z7

Once NAGN/I/Someone come to a solution nothing can be done.

I'll just use stage one then for now.
Then anyone in it would leave with the error, but if you want, I guess...

Muddy it looks like you have to add a third layer
Well shoot z4

I don't need anything in the third layer, do I?
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