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Muddywater
rotaredoM
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« Reply #121 on: December 10, 2009, 09:48:54 pm » |
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bump lopl Here's some progress on the PHS map:  So yeah, it should be done soon. To be done:-Map gg_mapscollide_v2 -Finish dirtbowl remix -Finish wallmask for party mansion -Possibly revive the classicwell remix. I'll probably be busy though for a bit since finals are next week for me 
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Chicken Soup
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« Reply #122 on: December 10, 2009, 10:04:18 pm » |
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-Possibly revive the classicwell remix.
in the maps topic, I posted a bit of work I did on the wallmask of your remix. Take a look! Finals next week for me too. Sucks.
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Muddywater
rotaredoM
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« Reply #123 on: December 17, 2009, 04:15:54 pm » |
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...And here's the PHS map!  Some notes, the top level should be easier to dominate on with classes that use bullets, the medium one should be good for classes with low range but a high damage output, and the lower one should be best for rocketman, runner, rifleman, and detonator. To-do list- -Map gg_mapscollide_v2 -Finish dirtbowl remix -Revive Classicwell remix -BG for shipyard, and to revive that. And chicken soup, I think I saw your revisions on the remix, but then I think ramdance posted a revision of that. I dunno, I didn't look at the details.
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Muddywater
rotaredoM
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« Reply #124 on: December 18, 2009, 08:37:59 pm » |
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Alright, I think mapscollide is finally done, wallmask is fine, background is filled, there's nothing more to put in.  The new part that replaced cp_fire is a list of all the maps in this, some mentions, and acts as a path from rockettv3 to ctf_truefort_night, and vice versa. To-do list-
-Map gg_mapscollide_v2
-Finish dirtbowl remix
-Revive Classicwell remix
-BG for shipyard, and to revive that.
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« Last Edit: December 18, 2009, 08:38:58 pm by Muddywater »
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Muddywater
rotaredoM
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« Reply #125 on: December 21, 2009, 10:40:08 pm » |
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HERE YOU GO.  There are a few minor problems in the wallmask, like some stairs on dirtbowl are bad and the mentions section is 1 pixel too high, but they're practically un-noticable. If anyone with a really good connection can host, I'd be grateful. I'll try and host it possibly tomorrow, if not later. To-do list: -Finish dirtbowl remix -Revive classicwell remix -Revive shipyard -l4d2 hard rain styled map.
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Teekytots [PC:CWD]
Mr. Biceps
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Watching over you like it's no big deal
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« Reply #127 on: December 25, 2009, 08:07:07 pm » |
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I'm going to test the big map later.
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Muddywater
rotaredoM
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« Reply #129 on: December 25, 2009, 09:57:06 pm » |
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Aaaaaaaaaaaaaaaaaaaaaaaand it doesn't work.  How so? Edit: FFFFF- I may have uploaded a backup instead of the final, I've playtested the map though, so there's a compiled version in one of my folders. I'm unfortunately on a different PC, so I can't access it as of the moment. Double edit: I had just updated my client since I'm at a different PC, which as a result reset the rotation! I then remembered that, retried and applied the changes to the rotation, and the map was working. If the download in this thread doesn't work try the one in the GG2's best maps thread.
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« Last Edit: December 25, 2009, 10:05:30 pm by Muddywater »
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Teekytots [PC:CWD]
Mr. Biceps
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« Reply #130 on: December 25, 2009, 10:13:28 pm » |
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It just won't load at all. I get error messages after a minute of waiting.
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Muddywater
rotaredoM
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« Reply #131 on: December 25, 2009, 10:44:40 pm » |
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It just won't load at all. I get error messages after a minute of waiting.
Can you not play detailed maps? If so, then I'm not sure what it is.
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Scrambles the Death
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« Reply #132 on: December 26, 2009, 12:33:44 pm » |
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Alright, I think mapscollide is finally done, wallmask is fine, background is filled, there's nothing more to put in.  The new part that replaced cp_fire is a list of all the maps in this, some mentions, and acts as a path from rockettv3 to ctf_truefort_night, and vice versa. Aww, what the fuck? You used ctf.exe? The BG was horrible.  I changed it to this a while back:  ...now that I think about it, this one sucks the big one too.
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Muddywater
rotaredoM
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« Reply #133 on: December 26, 2009, 06:01:54 pm » |
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Alright, I think mapscollide is finally done, wallmask is fine, background is filled, there's nothing more to put in.  The new part that replaced cp_fire is a list of all the maps in this, some mentions, and acts as a path from rockettv3 to ctf_truefort_night, and vice versa. Aww, what the fuck? You used ctf.exe? The BG was horrible.  I changed it to this a while back:  ...now that I think about it, this one sucks the big one too. I liked it, it added more variety to the maps. That map really stands out, which is necessary in a map this large. Besides, it looks damn cool up close. 
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Muddywater
rotaredoM
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« Reply #134 on: January 30, 2010, 02:12:48 am » |
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Bump/Update for my current project, a map pack. This map pack will be specifically for honing your skills. Whether it be jumps, correctly timing sticky arcs to get through holes, sniping in nooks and crannies or making the quick shot, or anything of the sorts, it should be in 'ere.
I'm currently working on the first map for it, tr_jumpman, made for practicing jumps in general and some more... infamous jumps.
To do list:
-Finish dirtbowl remix, then compile w/ L's mod.
-Revive cp_shipyard and make a BG for it, and make it less cramped on stages 2 and 3. Once this is done It'll be up there with cp_jeff in staged cp maps, atleast with 6 cps.
-Revive classicwell remix since I had apparently dropped it for no reason. The remix got good reception at the time, so I'm hoping to do this soon.
-Since the classicwell remix is a way's away, make a simple edit to the original adding a few bullet walls. This is a maybe since there's better things to be done.
-A map in the style of left 4 dead 2's hard rain, where you must grab the enemy intel and bring it back. Survival will be incredibly important on this map since (unless you got close to spawn) the intel may have returned back to it's original state. Will be best for 5 vs 5 matches.
I haven't been very motivated to make maps recently, let alone play gang garrison. Meaning my lazy ass may not do this for a bit of time.
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