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Author Topic: How to make maps  (Read 22017 times)
cabalier
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« Reply #210 on: April 27, 2012, 05:53:33 pm »

not especially fun, but it's hosted by the randomizer servers once in a while



Yep, I believe I have played it once in NMM's server. Managed to shoot down a couple Snipers, too ^^
The fact that it is not especially fun is seconded, but it is interesting.
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TwilightSparkleburst
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« Reply #211 on: April 27, 2012, 05:59:52 pm »

Ah, too bad.
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Archangel
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« Reply #212 on: May 04, 2012, 09:14:22 pm »

I came up with this really neat idea (I think) for an obby course a while ago, but I never got around to building it. Red and blue teams have to run an obstacle course (At certain points they will intersect to allow you to kill enemy team) At the end of the map are 2 briefcases, red and blue, on top of each other. The basic idea is that the first team to get a player to the end, and then they cap the intel
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Machidro
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Gardicolo time is over.


« Reply #213 on: May 04, 2012, 09:22:07 pm »

We have that, it's referred to as runner race, however, most, if not all maps for it, are terrible. Make one.
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« Reply #214 on: May 05, 2012, 06:08:22 am »

Lol, dangit. Thought I was a genius there. I might make one anyway, though i really wanted to do it to be a hipster Smiley
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ChopperChicken
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« Reply #215 on: June 07, 2012, 07:48:59 pm »

NOTHING F****** WORKS!?!?!?!


Here's what I have down, exactly the same for the blue's side:




How does one edit the other side of the map...? I can only get the left side.
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Chu
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« Reply #216 on: June 07, 2012, 07:52:59 pm »

Hold the right mouse button and drag to pan the camera.
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ChopperChicken
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« Reply #217 on: June 07, 2012, 07:59:17 pm »

Hold the right mouse button and drag to pan the camera.
Oh yep thanks man. I was about to give up on the whole thing... I have a very low patients level. XD
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maciej01
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hhhehehe


« Reply #218 on: June 08, 2012, 01:18:19 am »

You can also use arrow keys.
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ChopperChicken
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« Reply #219 on: June 11, 2012, 09:29:53 pm »

Hey, can anyone tell me how many pixels high each of the classes can jump...?
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Dusty
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« Reply #220 on: June 11, 2012, 11:42:00 pm »

'bout 10 if I recall for a standard jump
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Machidro
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« Reply #221 on: June 12, 2012, 12:10:49 am »

I did extensive testing for my soon to be out map guide.

Dusty is right, a player will always jump vertically 10 pixels. It's horizontal distance that each class varies on, but as a rule of thumb a jump designed for all classes should be no longer than 15 pixels.

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Phantom Brave
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« Reply #222 on: June 14, 2012, 11:56:08 am »

You actually jump 9 pixels, and then a loved glitch in the slope code does climbs up one more.
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Machidro
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« Reply #223 on: June 14, 2012, 07:48:17 pm »

9 + 1 is functionally 10, which is what should matter to a mapper.
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Phantom Brave
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« Reply #224 on: June 14, 2012, 08:21:01 pm »

It's been common knowledge for a very long time, and there are cases where 9+1 matters, because I remember dealing with them back when I made fourway.
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